New Worldbuilding Update (Q3 2024) Info Revealed at Unite
Worldbuilding Status Update (Q3 2024)
Today we finally revealed or confirmed a few details of the new Worldbuilding System that we’ve been working on, during the Unite Keynote and Roadmap sessions (links to the YouTube …
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136
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7246
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December 13, 2024
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Terrain connect
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24
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January 19, 2025
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How to use only one material instead of 2 on trees
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6
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January 17, 2025
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How likely is it that Rust (the game) uses world streaming?
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January 17, 2025
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Weird terrain behaviour with OnePlus 8T and shader not rendering
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January 16, 2025
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How to convert a custom Terrain shader into URP shader?
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January 14, 2025
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Terrain Detail
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37
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January 10, 2025
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Quick way of deciding which chunks to generate
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22
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January 10, 2025
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How to use tiled texture with a global mask in unity terrain
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11
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January 9, 2025
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Terrain detail meshes not being culled/affected by terrain's Detail Distance
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2
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20
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January 8, 2025
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Attach VFX Graph to Terrain using TerrainType
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4
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44
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January 8, 2025
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Reducing memory pressure of distant terrain
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4
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38
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January 7, 2025
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Unity character walk/sprint through tree
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2
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20
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January 5, 2025
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How to make terrain unlite material in Unity6
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10
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January 5, 2025
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Nature Render targeted terrain layer
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20
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January 3, 2025
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WIP: Environment. Beginner
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January 3, 2025
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How to change the size of trees?
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27
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January 2, 2025
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Trees on terrain not placed on some areas
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11
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December 31, 2024
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Make sky island Using terrain
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13
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December 30, 2024
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Unity Terrain splatmap import error
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December 28, 2024
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Terrain Is not rendered in WebGL
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December 27, 2024
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Terrain excluded from bake because terrain hole texture is dirty
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December 21, 2024
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Unity 6 Terrain Size and Scene Overlay Hotkey is the same WHY?
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12
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December 21, 2024
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Unity 6: Editor Crash When Generating Lighting with New Terrain
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19
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December 18, 2024
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Drawing terrain behind everything (without using a second camera)
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2
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December 18, 2024
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Creating a terrain above sea level
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34
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December 17, 2024
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Terrain generated from heightmap has extreme banding, issue with Unity's terrain tool or my heightmap?
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12
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December 17, 2024
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Collisions and terrain
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December 13, 2024
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How does one light Terrain with (too many) mixed lights
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December 13, 2024
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Making of Time Ghost: Using DOTS ECS for more complex environments
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