# \#Tools-Graphics

**URL:** https://discussions.unity.com/tag/tools-graphics/159560.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [\[RELEASED\] Camera 4Games: obstacle fading for third person and top-down cameras](https://discussions.unity.com/t/released-camera-4games-obstacle-fading-for-third-person-and-top-down-cameras/1733913)

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**Author:** [@ChilikinG](https://discussions.unity.com/u/ChilikinG)\
**Replies:** 4\
**Last updated:** [October 31, 2026, 2:21pm UTC](https://discussions.unity.com/t/released-camera-4games-obstacle-fading-for-third-person-and-top-down-cameras/1733913 "2026-10-31T14:21:34Z")

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Hi everyone! :volcano: The Problem. Your character walks behind a wall and you spend the next second looking at the wall. Cinemachine has an answer for this, the Deoccluder, and it works by pulling the camera in. In an …

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## [\[-50% OFF SKY BUNDLE SALE ! - Save $600 Bundle Offer !✅\] Sky Master ULTIMATE: Sky, Ocean, Volumetric Clouds-lighting, Weather, RTGI](https://discussions.unity.com/t/50-off-sky-bundle-sale-save-600-bundle-offer-sky-master-ultimate-sky-ocean-volumetric-clouds-lighting-weather-rtgi/557203)

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**Author:** [@nasos\_333](https://discussions.unity.com/u/nasos_333)\
**Replies:** 3125\
**Last updated:** [October 27, 2026, 10:20pm UTC](https://discussions.unity.com/t/50-off-sky-bundle-sale-save-600-bundle-offer-sky-master-ultimate-sky-ocean-volumetric-clouds-lighting-weather-rtgi/557203 "2026-10-27T22:20:21Z")

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Sky Master ULTIMATE - The Premium sky system. ARTnGAME UPGRADE OFFERS !!! Sky Master ULTIMATE can upgrade to any other ARTnGAME asset for a big discount !!! Check out inside each individual asset page to see the discou…

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## [Armory Crafter | Modular 3D Weapon Prop Models Editor](https://discussions.unity.com/t/armory-crafter-modular-3d-weapon-prop-models-editor/1720063)

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**Author:** [@kevin\_iglesias](https://discussions.unity.com/u/kevin_iglesias)\
**Replies:** 3\
**Last updated:** [October 21, 2026, 9:25pm UTC](https://discussions.unity.com/t/armory-crafter-modular-3d-weapon-prop-models-editor/1720063 "2026-10-21T21:25:30Z")

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Hey everyone! I wanted to share a tool I’ve been working on called Armory Crafter, a modular 3D weapon prop editor built with Unity. The idea behind the project was to offer a weapon models pack but in a …

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## [Repetitionless Free - Texture Tiling Remover](https://discussions.unity.com/t/repetitionless-free-texture-tiling-remover/1730191)

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**Author:** [@WilliamSchack](https://discussions.unity.com/u/WilliamSchack)\
**Replies:** 6\
**Last updated:** [October 15, 2026, 11:12am UTC](https://discussions.unity.com/t/repetitionless-free-texture-tiling-remover/1730191 "2026-10-15T11:12:34Z")

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Asset Store Remove visible texture tiling and repetition in seconds with a drop-in replacement for materials and terrains, combining many shader techniques into an improved and easy to use workflow Documen…

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## [Repetitionless - Texture Tiling Remover](https://discussions.unity.com/t/repetitionless-texture-tiling-remover/1705964)

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**Author:** [@WilliamSchack](https://discussions.unity.com/u/WilliamSchack)\
**Replies:** 14\
**Last updated:** [October 15, 2026, 11:12am UTC](https://discussions.unity.com/t/repetitionless-texture-tiling-remover/1705964 "2026-10-15T11:12:28Z")

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Asset Store Remove visible texture tiling and repetition in seconds with a drop-in replacement for materials and terrains, combining many shader techniques into an improved and easy to use workflow Documen…

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## [\[WIP\] Sangria: a procedural node-graph mesh framework for Unity](https://discussions.unity.com/t/wip-sangria-a-procedural-node-graph-mesh-framework-for-unity/1720275)

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**Author:** [@DrViJ](https://discussions.unity.com/u/DrViJ)\
**Replies:** 10\
**Last updated:** [October 2, 2026, 8:41pm UTC](https://discussions.unity.com/t/wip-sangria-a-procedural-node-graph-mesh-framework-for-unity/1720275 "2026-10-02T20:41:51Z")

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Building a procedural mesh framework for Unity Hi everyone. Been working on this side project for a while. Today I started thinking about turning it into a proper asset - figured it was time to start a dev-log here. Wha…

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## [Vrchat avatar commission](https://discussions.unity.com/t/vrchat-avatar-commission/1715767)

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**Author:** [@Mytrophira](https://discussions.unity.com/u/Mytrophira)\
**Replies:** 1\
**Last updated:** [September 29, 2026, 2:56am UTC](https://discussions.unity.com/t/vrchat-avatar-commission/1715767 "2026-09-29T02:56:35Z")

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VRChat Avatar Commissions — Custom Avatars & Premium Edits Creator: Mtrophira Hi! I’m Mtrophira !\[Mytrophira, a VRChat avatar creator offering custom avatars, base edits, and advanced VRChat setups. I focus on high-qu…

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## [Image Contours (Outlines) in Pure C#](https://discussions.unity.com/t/image-contours-outlines-in-pure-c/1721152)

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**Author:** [@zzxiang](https://discussions.unity.com/u/zzxiang)\
**Replies:** 4\
**Last updated:** [September 26, 2026, 4:36am UTC](https://discussions.unity.com/t/image-contours-outlines-in-pure-c/1721152 "2026-09-26T04:36:35Z")

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Hi everyone, I published a small Unity utility called Image Contours in Pure C#. It’s a contour detection library that extracts outer shapes and holes from textures using a pure C# implementation of the Suzuki–Abe b…

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## [ObjectShot — Capture isolated GameObjects and UI as stills, turntables and sprite sheets, without touching your scene](https://discussions.unity.com/t/objectshot-capture-isolated-gameobjects-and-ui-as-stills-turntables-and-sprite-sheets-without-touching-your-scene/1733875)

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**Author:** [@lozanbt](https://discussions.unity.com/u/lozanbt)\
**Replies:** 1\
**Last updated:** [September 17, 2026, 11:21am UTC](https://discussions.unity.com/t/objectshot-capture-isolated-gameobjects-and-ui-as-stills-turntables-and-sprite-sheets-without-touching-your-scene/1733875 "2026-09-17T11:21:47Z")

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Hi all — I’ve just released ObjectShot on the Asset Store. It turns any GameObject or UI hierarchy into a clean, shippable image or animation without ever touching your scene. Capture runs against an internal cloned wor…

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## [Unity crashes with "OpenAdapter10 CmdListFillTableUAVShared" when trying to integrate DLSS features](https://discussions.unity.com/t/unity-crashes-with-openadapter10-cmdlistfilltableuavshared-when-trying-to-integrate-dlss-features/1735696)

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**Author:** [@mubarakalmehairbi-codya](https://discussions.unity.com/u/mubarakalmehairbi-codya)\
**Replies:** 0\
**Last updated:** [September 4, 2026, 12:19pm UTC](https://discussions.unity.com/t/unity-crashes-with-openadapter10-cmdlistfilltableuavshared-when-trying-to-integrate-dlss-features/1735696 "2026-09-04T12:19:48Z")

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I am creating a c++ DLL in order to utilize some DLSS features. As soon as the feature evaluates, Unity crashes with this error. My question is, what does “CmdListFillTableUAVShared” and “OpenAdapter10” mean and what are…

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## [My Unity Grass Renderer Showcase Gideo](https://discussions.unity.com/t/my-unity-grass-renderer-showcase-gideo/1732595)

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**Author:** [@eeeeeeeeeeeeeee](https://discussions.unity.com/u/eeeeeeeeeeeeeee)\
**Replies:** 2\
**Last updated:** [August 24, 2026, 4:13pm UTC](https://discussions.unity.com/t/my-unity-grass-renderer-showcase-gideo/1732595 "2026-08-24T16:13:52Z")

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I put together a video that showcases my grass renderer, because people didn’t believe it in my other discussions post explaining how to make it. Here is link to video https://youtu.be/NVAPb-8GVDg?si=ewTMLQ…

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## [WebP for Unity — decode, animate, and encode .webp in pure C#, with no native plugins](https://discussions.unity.com/t/webp-for-unity-decode-animate-and-encode-webp-in-pure-c-with-no-native-plugins/1733711)

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**Author:** [@lozanbt](https://discussions.unity.com/u/lozanbt)\
**Replies:** 0\
**Last updated:** [August 12, 2026, 9:19pm UTC](https://discussions.unity.com/t/webp-for-unity-decode-animate-and-encode-webp-in-pure-c-with-no-native-plugins/1733711 "2026-08-12T21:19:16Z")

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Hi all — I’ve just released WebP for Unity on the Asset Store. It’s a complete WebP codec written entirely in managed C#: encode and decode, still and animated, lossy and lossless, with alpha. It ships as a single assem…

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## [\[New Release 50% Off 🔥\] Web Adaptive Performance | WebGL FPS Booster & Lag Killer](https://discussions.unity.com/t/new-release-50-off-web-adaptive-performance-webgl-fps-booster-lag-killer/1723712)

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**Author:** [@GrindsetStudios](https://discussions.unity.com/u/GrindsetStudios)\
**Replies:** 1\
**Last updated:** [August 11, 2026, 7:38am UTC](https://discussions.unity.com/t/new-release-50-off-web-adaptive-performance-webgl-fps-booster-lag-killer/1723712 "2026-08-11T07:38:42Z")

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We Are Live! Get WebAP on the Asset Store (50% Launch Discount) Building for WebGL is always a gamble. You test your project on a solid PC, and it easily hits 60 frames. Then someone opens it on a budget Android phon…

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## [\[Released\] True Alpha Refraction: Advanced transparency effects for URP](https://discussions.unity.com/t/released-true-alpha-refraction-advanced-transparency-effects-for-urp/1733294)

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**Author:** [@ChiwTheNeko](https://discussions.unity.com/u/ChiwTheNeko)\
**Replies:** 0\
**Last updated:** [August 7, 2026, 10:22am UTC](https://discussions.unity.com/t/released-true-alpha-refraction-advanced-transparency-effects-for-urp/1733294 "2026-08-07T10:22:55Z")

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Hello Everyone. After releasing True Alpha Transparency, I wanted to tackle another long-standing limitation of transparent rendering in URP. If you’ve ever built glass, liquid, or distortion shaders, you know th…

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## [Pyxel Art Forge Beta - Pixel Art App for game devs!](https://discussions.unity.com/t/pyxel-art-forge-beta-pixel-art-app-for-game-devs/1723734)

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**Author:** [@slkjdfv](https://discussions.unity.com/u/slkjdfv)\
**Replies:** 12\
**Last updated:** [July 30, 2026, 7:09pm UTC](https://discussions.unity.com/t/pyxel-art-forge-beta-pixel-art-app-for-game-devs/1723734 "2026-07-30T19:09:33Z")

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DEMO out on my itch.io! Discord | Purchase | Youtube Tech Demo I have developed a pixel art application for game developers! It has 3 image editing modes : Image, Sprite, and Tileset. Each mode has awesome features to h…

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## [AA Grass Pro — GPU-Powered Grass Rendering (URP/HDRP, Compute Shaders)](https://discussions.unity.com/t/aa-grass-pro-gpu-powered-grass-rendering-urp-hdrp-compute-shaders/1731152)

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**Author:** [@atasneem848](https://discussions.unity.com/u/atasneem848)\
**Replies:** 0\
**Last updated:** [July 16, 2026, 3:41am UTC](https://discussions.unity.com/t/aa-grass-pro-gpu-powered-grass-rendering-urp-hdrp-compute-shaders/1731152 "2026-07-16T03:41:18Z")

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:herb: AA Grass Pro — GPU grass rendering system for Unity I’ve just released AA Grass Pro, a high-performance GPU grass rendering system built with compute shaders and GPU instancing — renders hundreds of thousands of …

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## [\[Released\] FSR 4 - Boost your FPS with AMD FidelityFX™ Super Resolution 4.0 (FSR 4) Upscaling](https://discussions.unity.com/t/released-fsr-4-boost-your-fps-with-amd-fidelityfx-super-resolution-4-0-fsr-4-upscaling/1691791)

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**Author:** [@TheNakedDev](https://discussions.unity.com/u/TheNakedDev)\
**Replies:** 4\
**Last updated:** [July 9, 2026, 3:29pm UTC](https://discussions.unity.com/t/released-fsr-4-boost-your-fps-with-amd-fidelityfx-super-resolution-4-0-fsr-4-upscaling/1691791 "2026-07-09T15:29:59Z")

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Boost your frames with AMD FidelityFX Super Resolution 4 Upscaling for Unity! Performance optimalisation starts here! Assetstore URL: FSR 4 - Upscaling for Unity | Utilities Tools | Unity Asset Store FSR 4 is an up…

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## [ScreenshotKit - I built an editor tool to help people share their work](https://discussions.unity.com/t/screenshotkit-i-built-an-editor-tool-to-help-people-share-their-work/1730026)

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**Author:** [@dacruzcgi](https://discussions.unity.com/u/dacruzcgi)\
**Replies:** 4\
**Last updated:** [July 4, 2026, 8:14pm UTC](https://discussions.unity.com/t/screenshotkit-i-built-an-editor-tool-to-help-people-share-their-work/1730026 "2026-07-04T20:14:09Z")

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Hey all, Im Nelson and im sharing a tool i built and published to the asset store, in case it’s useful to anyone else working on personal projects or even studios. The problem i had was sharing Wip with the team and af…

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## [\[Open Source\] CPU-Side Vertex Decal Projector for TextMeshPro](https://discussions.unity.com/t/open-source-cpu-side-vertex-decal-projector-for-textmeshpro/1730058)

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**Author:** [@Warwlock](https://discussions.unity.com/u/Warwlock)\
**Replies:** 0\
**Last updated:** [July 4, 2026, 12:47pm UTC](https://discussions.unity.com/t/open-source-cpu-side-vertex-decal-projector-for-textmeshpro/1730058 "2026-07-04T12:47:45Z")

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Hi everyone! I wanted to share a lightweight, open-source tool I built to solve a problem I was having: Wrapping TextMeshPro text around uneven surfaces, walls, and floors while dynamically updating text on the fly. I c…

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## [\[Released\] Artificer - Dynamically Assemble and Dismantle Mesh Objects](https://discussions.unity.com/t/released-artificer-dynamically-assemble-and-dismantle-mesh-objects/1705505)

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**Author:** [@SpookyCat](https://discussions.unity.com/u/SpookyCat)\
**Replies:** 31\
**Last updated:** [July 3, 2026, 1:29pm UTC](https://discussions.unity.com/t/released-artificer-dynamically-assemble-and-dismantle-mesh-objects/1705505 "2026-07-03T13:29:10Z")

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Available now on the Asset Store A new asset coming soon the Asset Store. Artificer allows you to add and remove objects from your scenes with style. Any mesh can be used, no special changes are required, A…

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## [CrossSection](https://discussions.unity.com/t/crosssection/526364)

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**Author:** [@tomekkie2](https://discussions.unity.com/u/tomekkie2)\
**Replies:** 722\
**Last updated:** [June 30, 2026, 2:39pm UTC](https://discussions.unity.com/t/crosssection/526364 "2026-06-30T14:39:31Z")

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crossSection tool has got released on the AssetStore. Here are the demos: WEBGL asset scenes demo (standard render pipeline) WEBGL asset scenes demo (universal render pipeline URP) WEBGL demo examples (standard pip…

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## [VOZELARIS: A new Voxel plugin for Unity](https://discussions.unity.com/t/vozelaris-a-new-voxel-plugin-for-unity/1723943)

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**Author:** [@Yunasawa](https://discussions.unity.com/u/Yunasawa)\
**Replies:** 5\
**Last updated:** [June 24, 2026, 12:45pm UTC](https://discussions.unity.com/t/vozelaris-a-new-voxel-plugin-for-unity/1723943 "2026-06-24T12:45:42Z")

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Hi Unity Community! I want to share a project I’ve been developing called Vozelaris - a specialized ecosystem and engine/library designed for building, processing, and rendering large-scale, voxel-based terrain in Unity…

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## [VLC for Unity 2026-3 released: Linux is now supported](https://discussions.unity.com/t/vlc-for-unity-2026-3-released-linux-is-now-supported/1723786)

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**Author:** [@Videolabs](https://discussions.unity.com/u/Videolabs)\
**Replies:** 0\
**Last updated:** [June 22, 2026, 2:09pm UTC](https://discussions.unity.com/t/vlc-for-unity-2026-3-released-linux-is-now-supported/1723786 "2026-06-22T14:09:50Z")

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Hi everyone, We released VLC for Unity 2026-3, and Linux is now supported. The main addition is Linux x86\_64 support for Unity projects. The Linux backend uses OpenGL rendering with GLX and EGL paths, plus DMA-BUF text…

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## [LineRenderer2D Pro 2.0 \[JUST RELEASED!\]](https://discussions.unity.com/t/linerenderer2d-pro-2-0-just-released/1721304)

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**Author:** [@AlexVillalba](https://discussions.unity.com/u/AlexVillalba)\
**Replies:** 3\
**Last updated:** [June 21, 2026, 6:15pm UTC](https://discussions.unity.com/t/linerenderer2d-pro-2-0-just-released/1721304 "2026-06-21T18:15:33Z")

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Draw pixel-perfect 2D lines in the scene with any thickness and use them as if they were sprites or UI elements. Lines are affected by layers, transformations, masking, 2D lights, sorting layers and post-processing FXs. …

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## [3D Modelling App made with Unity Released! Manifold3D](https://discussions.unity.com/t/3d-modelling-app-made-with-unity-released-manifold3d/1721538)

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**Author:** [@NervBunny](https://discussions.unity.com/u/NervBunny)\
**Replies:** 3\
**Last updated:** [June 16, 2026, 12:15am UTC](https://discussions.unity.com/t/3d-modelling-app-made-with-unity-released-manifold3d/1721538 "2026-06-16T00:15:55Z")

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https://discord.gg/Tz9PCVzurv Interaction Object, Vertex, Edge, Face Pivot, Snap to Grid, Snap to Vertex Smart Selection Normal Commands Combine and Separate Extrude Bevel Split (Cut) Bridge Knife Set to face, …

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## [\[RELEASED\] Interior Master - Advanced Atlas Fake Interior Solution for Unity 6.x](https://discussions.unity.com/t/released-interior-master-advanced-atlas-fake-interior-solution-for-unity-6-x/1721264)

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**Author:** [@Rensoburro\_Taki](https://discussions.unity.com/u/Rensoburro_Taki)\
**Replies:** 2\
**Last updated:** [June 13, 2026, 11:58am UTC](https://discussions.unity.com/t/released-interior-master-advanced-atlas-fake-interior-solution-for-unity-6-x/1721264 "2026-06-13T11:58:45Z")

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Hi everyone, I wanted to share a project I’ve been pouring my heart into for the past few months. I’ve always loved the concept of fake interior shaders (especially using gorgeous cubemaps like the ones from wparallax),…

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## [\[Released\] Shatter-o-matic - Mesh shatterer and slicer](https://discussions.unity.com/t/released-shatter-o-matic-mesh-shatterer-and-slicer/1722982)

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**Author:** [@evolvedlabssas](https://discussions.unity.com/u/evolvedlabssas)\
**Replies:** 0\
**Last updated:** [June 12, 2026, 11:04pm UTC](https://discussions.unity.com/t/released-shatter-o-matic-mesh-shatterer-and-slicer/1722982 "2026-06-12T23:04:20Z")

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Hello all! Our second plugin, “Shatter-o-matic” is now live on the Unity3D asset store! It’s a simple tool to quickly bake shatterable static meshes or do run-time slices. Very handy to create chaos in your scene and su…

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## [\[Released\] Bounded Particle System - A Lightweight GPU Particle System](https://discussions.unity.com/t/released-bounded-particle-system-a-lightweight-gpu-particle-system/1722126)

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**Author:** [@munjidev](https://discussions.unity.com/u/munjidev)\
**Replies:** 0\
**Last updated:** [June 4, 2026, 6:14pm UTC](https://discussions.unity.com/t/released-bounded-particle-system-a-lightweight-gpu-particle-system/1722126 "2026-06-04T18:14:35Z")

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Higher quality YT video Asset Store | Documentation Ever needed to set up a quick particle system for rain, snow, embers, or similar effects? Then this might be for you! The Bounded Particle System is a lightweig…

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## [\[RELEASED\] Unity Open MCP + Project Health and Cleanup Tools](https://discussions.unity.com/t/released-unity-open-mcp-project-health-and-cleanup-tools/1721503)

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**Author:** [@AvPerov](https://discussions.unity.com/u/AvPerov)\
**Replies:** 0\
**Last updated:** [May 29, 2026, 2:24pm UTC](https://discussions.unity.com/t/released-unity-open-mcp-project-health-and-cleanup-tools/1721503 "2026-05-29T14:24:38Z")

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Hi all For the last years I’ve been working on some pretty huge projects (~200k assets) and built a toolkit for their maintenance: unused content detection, broken refs fixes, handling texture compressions issues, handl…

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## [\[RELEASED\] Smart VAT - Convert Animations to VAT in Unity using the Timeline](https://discussions.unity.com/t/released-smart-vat-convert-animations-to-vat-in-unity-using-the-timeline/1718934)

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**Author:** [@Dabitto](https://discussions.unity.com/u/Dabitto)\
**Replies:** 1\
**Last updated:** [May 15, 2026, 7:14pm UTC](https://discussions.unity.com/t/released-smart-vat-convert-animations-to-vat-in-unity-using-the-timeline/1718934 "2026-05-15T19:14:09Z")

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Hello, Here is a tool I made that converts Skeletal and Alembic animations to Vertex Animation Textures directly from within Unity. There are different presets available and I made it easy to create new ones if your…

[Next page](https://discussions.unity.com/tag/tools-graphics/159560.md?match_all_tags=true&page=1&tags%5B%5D=Tools-Graphics)
