# \#Tools-Utility

**URL:** https://discussions.unity.com/tag/tools-utility/159566.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Smart Tools \[OPEN SOURCE\]](https://discussions.unity.com/t/smart-tools-open-source/1739882)

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**Author:** [@Neonage](https://discussions.unity.com/u/Neonage)\
**Replies:** 6\
**Last updated:** [October 20, 2026, 4:18pm UTC](https://discussions.unity.com/t/smart-tools-open-source/1739882 "2026-10-20T16:18:26Z")

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Editor Extensions and common QoL features in one package. Install via Git URL in Package Manager. Options available in Edit \> Preferences \> Smart Tools, key binds can be assigned in Edit \> Shortcuts v0.1.5 includes: E…

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## [I'm tired of putting up with this or UNanite - Virtual Mesh Geometry](https://discussions.unity.com/t/im-tired-of-putting-up-with-this-or-unanite-virtual-mesh-geometry/1737535)

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**Author:** [@anomal3](https://discussions.unity.com/u/anomal3)\
**Replies:** 46\
**Last updated:** [October 19, 2026, 10:58am UTC](https://discussions.unity.com/t/im-tired-of-putting-up-with-this-or-unanite-virtual-mesh-geometry/1737535 "2026-10-19T10:58:55Z")

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I’m so exhausted from having to go through absolute hell just to build rich, detailed environments. Over the years, I’ve seen multiple attempts to replicate an Unreal-style Nanite system in Unity. Some developers made d…

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## [\[Released\] Binding System 2 - 3](https://discussions.unity.com/t/released-binding-system-2-3/1585587)

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**Author:** [@Geeorge](https://discussions.unity.com/u/Geeorge)\
**Replies:** 154\
**Last updated:** [October 16, 2026, 8:41pm UTC](https://discussions.unity.com/t/released-binding-system-2-3/1585587 "2026-10-16T20:41:12Z")

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Hey everyone, I’m excited to share the new generation of Binding System. It lets you link objects and their fields to anything in your project, with only a handful of clicks. Those links update at near native performanc…

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## [horizOn: Game backend and free Unity SDK, now on the Asset Store](https://discussions.unity.com/t/horizon-game-backend-and-free-unity-sdk-now-on-the-asset-store/1708988)

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**Author:** [@ProjectMakers](https://discussions.unity.com/u/ProjectMakers)\
**Replies:** 2\
**Last updated:** [October 9, 2026, 10:25am UTC](https://discussions.unity.com/t/horizon-game-backend-and-free-unity-sdk-now-on-the-asset-store/1708988 "2026-10-09T10:25:47Z")

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horizOn: A game backend for Unity Hi everyone, I built horizOn while working on a game that needed a backend. I wanted hosting in Europe, the US and Asia, database replication and backups, with a monthly bill I could…

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## [\[WIP\] Sangria: a procedural node-graph mesh framework for Unity](https://discussions.unity.com/t/wip-sangria-a-procedural-node-graph-mesh-framework-for-unity/1720275)

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**Author:** [@DrViJ](https://discussions.unity.com/u/DrViJ)\
**Replies:** 10\
**Last updated:** [October 2, 2026, 8:41pm UTC](https://discussions.unity.com/t/wip-sangria-a-procedural-node-graph-mesh-framework-for-unity/1720275 "2026-10-02T20:41:51Z")

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Building a procedural mesh framework for Unity Hi everyone. Been working on this side project for a while. Today I started thinking about turning it into a proper asset - figured it was time to start a dev-log here. Wha…

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## [DragAndDrop.AcceptDrag() - What does it actually do? Empirical investigation](https://discussions.unity.com/t/draganddrop-acceptdrag-what-does-it-actually-do-empirical-investigation/1737780)

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**Author:** [@alex\_e\_m](https://discussions.unity.com/u/alex_e_m)\
**Replies:** 1\
**Last updated:** [September 29, 2026, 6:11pm UTC](https://discussions.unity.com/t/draganddrop-acceptdrag-what-does-it-actually-do-empirical-investigation/1737780 "2026-09-29T18:11:54Z")

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intro I’m implementing drag-and-drop handling in UIToolkit via RegisterCallback\<DragPerformEvent\>() and need to understand the actual behavior of DragAndDrop.AcceptDrag(). The documentation states: “Accept a drag operat…

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## [Image Contours (Outlines) in Pure C#](https://discussions.unity.com/t/image-contours-outlines-in-pure-c/1721152)

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**Author:** [@zzxiang](https://discussions.unity.com/u/zzxiang)\
**Replies:** 4\
**Last updated:** [September 26, 2026, 4:36am UTC](https://discussions.unity.com/t/image-contours-outlines-in-pure-c/1721152 "2026-09-26T04:36:35Z")

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Hi everyone, I published a small Unity utility called Image Contours in Pure C#. It’s a contour detection library that extracts outer shapes and holes from textures using a pure C# implementation of the Suzuki–Abe b…

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## [Ninjadini Debug Console](https://discussions.unity.com/t/ninjadini-debug-console/1654926)

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**Author:** [@luaye](https://discussions.unity.com/u/luaye)\
**Replies:** 27\
**Last updated:** [September 21, 2026, 7:57am UTC](https://discussions.unity.com/t/ninjadini-debug-console/1654926 "2026-09-21T07:57:34Z")

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Hello everyone, I’m excited to share the release of Ninjadini Debug Console for Unity. :shopping\_cart: Store Page | :film\_projector: Short Video There are already several debug consoles out there, so I want to highlig…

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## [Any MeshLOD improvements for 6.7?](https://discussions.unity.com/t/any-meshlod-improvements-for-6-7/1736793)

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**Author:** [@ElevenArt](https://discussions.unity.com/u/ElevenArt)\
**Replies:** 2\
**Last updated:** [September 17, 2026, 10:35am UTC](https://discussions.unity.com/t/any-meshlod-improvements-for-6-7/1736793 "2026-09-17T10:35:20Z")

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Hi, Unity team… are you planning any improvements for MeshLOD in version 6.7?

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## [\[RELEASED\] Game Card System (GCS) – 85% Off](https://discussions.unity.com/t/released-game-card-system-gcs-85-off/1730249)

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**Author:** [@TinyGiants](https://discussions.unity.com/u/TinyGiants)\
**Replies:** 2\
**Last updated:** [September 17, 2026, 1:48am UTC](https://discussions.unity.com/t/released-game-card-system-gcs-85-off/1730249 "2026-09-17T01:48:06Z")

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Hello Unity Community! :waving\_hand: After releasing GameEventSystem, I am excited to announce that my second Unity tool, Game Card System (GCS), is now officially available on the Unity Asset Store. GCS is a visual, F…

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## [\[Released\] Controller Support for Ultimate Horror FPS Kit](https://discussions.unity.com/t/released-controller-support-for-ultimate-horror-fps-kit/1732926)

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**Author:** [@dizzymediainc](https://discussions.unity.com/u/dizzymediainc)\
**Replies:** 8\
**Last updated:** [September 14, 2026, 6:59pm UTC](https://discussions.unity.com/t/released-controller-support-for-ultimate-horror-fps-kit/1732926 "2026-09-14T18:59:31Z")

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Asset Store: Controller Support for UHFPS turns your Ultimate Horror FPS Kit project into a true gamepad-ready horror experience. Pick up a pad and feel the difference - player control, menu navigation, and live de…

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## [Script Template Extension for Unity](https://discussions.unity.com/t/script-template-extension-for-unity/1708850)

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**Author:** [@MetronSM](https://discussions.unity.com/u/MetronSM)\
**Replies:** 6\
**Last updated:** [September 11, 2026, 5:50pm UTC](https://discussions.unity.com/t/script-template-extension-for-unity/1708850 "2026-09-11T17:50:06Z")

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Hi everyone, I’ve released a small tool that might be of interest of you. It helps me to quickly generate new C# scripts other than MonoBehaviours. Script Template Extension — Free, Lightweight C# File Templates for Un…

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## [\[RELEASED\] Camera 4Games: obstacle fading for third person and top-down cameras](https://discussions.unity.com/t/released-camera-4games-obstacle-fading-for-third-person-and-top-down-cameras/1733913)

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**Author:** [@ChilikinG](https://discussions.unity.com/u/ChilikinG)\
**Replies:** 2\
**Last updated:** [September 8, 2026, 1:34pm UTC](https://discussions.unity.com/t/released-camera-4games-obstacle-fading-for-third-person-and-top-down-cameras/1733913 "2026-09-08T13:34:54Z")

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Hi everyone! :volcano: The Problem. Your character walks behind a wall and you spend the next second looking at the wall. Cinemachine has an answer for this, the Deoccluder, and it works by pulling the camera in. In an …

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## [\[RELEASED\] BundleGuard – Catch breaking AssetBundle updates before they ship](https://discussions.unity.com/t/released-bundleguard-catch-breaking-assetbundle-updates-before-they-ship/1733121)

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**Author:** [@BogdanBobkov](https://discussions.unity.com/u/BogdanBobkov)\
**Replies:** 3\
**Last updated:** [September 8, 2026, 8:07am UTC](https://discussions.unity.com/t/released-bundleguard-catch-breaking-assetbundle-updates-before-they-ship/1733121 "2026-09-08T08:07:07Z")

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Hey everyone! I recently released my first Unity editor tool: BundleGuard. It’s built for teams shipping raw AssetBundles (not Addressables) who want to validate bundle updates before they go live. I was maintaining A…

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## [\[removed from sale\] ◧ BlendScape :: multi-display projection and blending](https://discussions.unity.com/t/removed-from-sale-blendscape-multi-display-projection-and-blending/1644925)

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**Author:** [@r618](https://discussions.unity.com/u/r618)\
**Replies:** 8\
**Last updated:** [September 8, 2026, 8:03am UTC](https://discussions.unity.com/t/removed-from-sale-blendscape-multi-display-projection-and-blending/1644925 "2026-09-08T08:03:16Z")

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◧ BlendScape is a multi-display projection system that distributes a scene camera’s output across a custom grid of displays or projectors, with screen deformation and shader based edges blending. Has easy setup, single …

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## [\[Released\] Roslyn C# 2.0 - Next Generation C# Runtime Compiler](https://discussions.unity.com/t/released-roslyn-c-2-0-next-generation-c-runtime-compiler/1629815)

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**Author:** [@scottyboy805](https://discussions.unity.com/u/scottyboy805)\
**Replies:** 58\
**Last updated:** [September 4, 2026, 10:58am UTC](https://discussions.unity.com/t/released-roslyn-c-2-0-next-generation-c-runtime-compiler/1629815 "2026-09-04T10:58:09Z")

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Roslyn C# 2.0 - Runtime C# Compiler is nearing the end of development and will be available soon… Asset Store | Documentation | Scripting Reference | Samples | Support | Discord | Previous Version Roslyn C# allows y…

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## [\[RELEASED\] FSR 4 - Frame Generation for Unity](https://discussions.unity.com/t/released-fsr-4-frame-generation-for-unity/1707013)

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**Author:** [@TheNakedDev](https://discussions.unity.com/u/TheNakedDev)\
**Replies:** 23\
**Last updated:** [August 26, 2026, 6:16pm UTC](https://discussions.unity.com/t/released-fsr-4-frame-generation-for-unity/1707013 "2026-08-26T18:16:00Z")

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Assetstore URL: https://assetstore.unity.com/packages/tools/utilities/fsr-4-frame-generation-for-unity-beta-296367 :white\_check\_mark:This asset will receive a minimum 2 years of support & free updates. Frame Generat…

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## [\[RELEASED\] Addressly — Catch breaking Addressables updates before they ship](https://discussions.unity.com/t/released-addressly-catch-breaking-addressables-updates-before-they-ship/1733308)

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**Author:** [@BogdanBobkov](https://discussions.unity.com/u/BogdanBobkov)\
**Replies:** 2\
**Last updated:** [August 24, 2026, 11:03am UTC](https://discussions.unity.com/t/released-addressly-catch-breaking-addressables-updates-before-they-ship/1733308 "2026-08-24T11:03:09Z")

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Hey everyone! I recently released a new Unity editor tool: Addressly. It’s for teams shipping live content updates with Addressables who want to validate updates before they go live. While maintaining Addressables con…

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## [\[Released, Reposted\] Flow Core — Strongly-Typed, Production-Ready Visual Scripting + Flow/FSM/BT Graph Framework](https://discussions.unity.com/t/released-reposted-flow-core-strongly-typed-production-ready-visual-scripting-flow-fsm-bt-graph-framework/1709292)

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**Author:** [@quincyHuang](https://discussions.unity.com/u/quincyHuang)\
**Replies:** 6\
**Last updated:** [August 21, 2026, 6:04pm UTC](https://discussions.unity.com/t/released-reposted-flow-core-strongly-typed-production-ready-visual-scripting-flow-fsm-bt-graph-framework/1709292 "2026-08-21T18:04:23Z")

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Two Cats Code | Documentation | Trailer Video | Demo | Discord | Unity Asset-Store | Feature Request | Bug Report | Discussions Create readable visual gameplay systems in Unity and move from a working Flow into the capa…

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## [\[RELEASED\] Invector Playables Animator](https://discussions.unity.com/t/released-invector-playables-animator/1732303)

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**Author:** [@Invector](https://discussions.unity.com/u/Invector)\
**Replies:** 1\
**Last updated:** [August 21, 2026, 12:37pm UTC](https://discussions.unity.com/t/released-invector-playables-animator/1732303 "2026-08-21T12:37:44Z")

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During the development of our new Kinematic Character Controller, we ran into a recurring problem: animation transitions were hard to manage, even harder to debug, and increasingly difficulty to work with as the contro…

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## [\[Free\] Scrutable Objects](https://discussions.unity.com/t/free-scrutable-objects/1674330)

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**Author:** [@CodeRonnie](https://discussions.unity.com/u/CodeRonnie)\
**Replies:** 10\
**Last updated:** [August 18, 2026, 9:37pm UTC](https://discussions.unity.com/t/free-scrutable-objects/1674330 "2026-08-18T21:37:40Z")

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I am excited to present Scrutable Objects! This package adds a \[ShowProperties\] attribute to display the properties of any ScriptableObject nested underneath it in a collapsible section. You can nest them to any depth to…

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## [\[RELEASED\] ADKOM Text Editor 1.0, an IDE in the editor, free!](https://discussions.unity.com/t/released-adkom-text-editor-1-0-an-ide-in-the-editor-free/1733005)

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**Author:** [@uthon](https://discussions.unity.com/u/uthon)\
**Replies:** 2\
**Last updated:** [August 13, 2026, 8:42pm UTC](https://discussions.unity.com/t/released-adkom-text-editor-1-0-an-ide-in-the-editor-free/1733005 "2026-08-13T20:42:42Z")

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Hey everyone, we have shipped 1.0 of the ADKOM Text Editor, 100% in-editor, IDE quality, and FREE! ADKOM Text Editor 1.0 A real code editor inside the Unity Editor. 100% Editor-only — nothing ships in your builds. Doc…

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## [I made a tool for combining parts of different animations, correcting the pose and then baking the result](https://discussions.unity.com/t/i-made-a-tool-for-combining-parts-of-different-animations-correcting-the-pose-and-then-baking-the-result/1733647)

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**Author:** [@finitemachinestudio](https://discussions.unity.com/u/finitemachinestudio)\
**Replies:** 2\
**Last updated:** [August 12, 2026, 9:50am UTC](https://discussions.unity.com/t/i-made-a-tool-for-combining-parts-of-different-animations-correcting-the-pose-and-then-baking-the-result/1733647 "2026-08-12T09:50:41Z")

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AnimFuse is a Unity editor tool for combining different parts of animations, correcting the resulting pose and baking everything into a new animation clip. For example, if you have a walking animation with…

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## [\[RELEASED\] In-App Web Browser for Android & iOS - Android Custom Tabs/SFSafariViewController wrappers](https://discussions.unity.com/t/released-in-app-web-browser-for-android-ios-android-custom-tabs-sfsafariviewcontroller-wrappers/1733609)

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**Author:** [@KodsterDev](https://discussions.unity.com/u/KodsterDev)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 2:44pm UTC](https://discussions.unity.com/t/released-in-app-web-browser-for-android-ios-android-custom-tabs-sfsafariviewcontroller-wrappers/1733609 "2026-08-11T14:44:12Z")

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In-App Web Browser for Android and In-App Web Browser for iOS are two companion assets for opening web content (OAuth, ToS and Privacy Policy pages, external links) inside your game. The goal is to show web content with…

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## [\[New Release 50% Off 🔥\] Web Adaptive Performance | WebGL FPS Booster & Lag Killer](https://discussions.unity.com/t/new-release-50-off-web-adaptive-performance-webgl-fps-booster-lag-killer/1723712)

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**Author:** [@GrindsetStudios](https://discussions.unity.com/u/GrindsetStudios)\
**Replies:** 1\
**Last updated:** [August 11, 2026, 7:38am UTC](https://discussions.unity.com/t/new-release-50-off-web-adaptive-performance-webgl-fps-booster-lag-killer/1723712 "2026-08-11T07:38:42Z")

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We Are Live! Get WebAP on the Asset Store (50% Launch Discount) Building for WebGL is always a gamble. You test your project on a solid PC, and it easily hits 60 frames. Then someone opens it on a budget Android phon…

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## [MergeSight: Visual Unity Asset Review and Merge Tool for Git and other VCS Workflows](https://discussions.unity.com/t/mergesight-visual-unity-asset-review-and-merge-tool-for-git-and-other-vcs-workflows/1722629)

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**Author:** [@Rice\_7ws](https://discussions.unity.com/u/Rice_7ws)\
**Replies:** 3\
**Last updated:** [August 10, 2026, 1:06pm UTC](https://discussions.unity.com/t/mergesight-visual-unity-asset-review-and-merge-tool-for-git-and-other-vcs-workflows/1722629 "2026-08-10T13:06:12Z")

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Hello Unity dev community! I’m happy to announce a tool that improves our team’s VCS asset workflow and saves time when reviewing and merging asset changes. MergeSight is a Unity Editor extension and standalone CLI …

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## [NoiseGen - Procedural Texture Generator](https://discussions.unity.com/t/noisegen-procedural-texture-generator/896091)

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**Author:** [@aubergine](https://discussions.unity.com/u/aubergine)\
**Replies:** 8\
**Last updated:** [August 10, 2026, 11:26am UTC](https://discussions.unity.com/t/noisegen-procedural-texture-generator/896091 "2026-08-10T11:26:16Z")

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This is the help/discussion forum for the NoiseGen - Procedural Texture Generator tool. BUY FROM ASSETSTORE

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## [Organize, find and manage your game assets effortlessly](https://discussions.unity.com/t/organize-find-and-manage-your-game-assets-effortlessly/1733011)

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**Author:** [@TekZ](https://discussions.unity.com/u/TekZ)\
**Replies:** 8\
**Last updated:** [August 10, 2026, 11:09am UTC](https://discussions.unity.com/t/organize-find-and-manage-your-game-assets-effortlessly/1733011 "2026-08-10T11:09:06Z")

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Hey, Felix here. So the backstory: I had roughly 300 purchased asset packs sitting around in random ZIPs. Half of them never even got extracted. No real idea what was inside most of them. Instead of doing the sensible t…

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## [\[Released\] Quick Actions: Action Sequences in the Inspector](https://discussions.unity.com/t/released-quick-actions-action-sequences-in-the-inspector/1732961)

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**Author:** [@Little-Big-Monkey](https://discussions.unity.com/u/Little-Big-Monkey)\
**Replies:** 1\
**Last updated:** [August 10, 2026, 11:05am UTC](https://discussions.unity.com/t/released-quick-actions-action-sequences-in-the-inspector/1732961 "2026-08-10T11:05:18Z")

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Hello everyone, I’m happy to announce the release of Quick Actions, our second Unity plugin at Little Big Monkey Studio. Action Sequences in the Inspector Quick Actions is designed for the small pieces of gameplay …

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## [\[RELEASED\]Unified Random Framework is now available on the Asset Store](https://discussions.unity.com/t/released-unified-random-framework-is-now-available-on-the-asset-store/1733309)

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**Author:** [@KevinDelbecq](https://discussions.unity.com/u/KevinDelbecq)\
**Replies:** 1\
**Last updated:** [August 8, 2026, 10:07am UTC](https://discussions.unity.com/t/released-unified-random-framework-is-now-available-on-the-asset-store/1733309 "2026-08-08T10:07:46Z")

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It’s a complete randomization framework built around a clean pipeline architecture: Generate → Process → Finalize. Strong typing, modular processors, runtime‑safe execution, and automatic class generation. URF is disco…

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