# \#UGUI

**URL:** https://discussions.unity.com/tag/ugui/159385.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [\[FIX (Workaround)\] Screen position out of view frustum (-nan(ind), -nan(ind)) on Play Mode start](https://discussions.unity.com/t/fix-workaround-screen-position-out-of-view-frustum-nan-ind-nan-ind-on-play-mode-start/1740286)

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**Author:** [@alex\_e\_m](https://discussions.unity.com/u/alex_e_m)\
**Replies:** 0\
**Last updated:** [October 23, 2026, 10:54pm UTC](https://discussions.unity.com/t/fix-workaround-screen-position-out-of-view-frustum-nan-ind-nan-ind-on-play-mode-start/1740286 "2026-10-23T22:54:45Z")

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Hey everyone, If you’ve ever experienced an intermittent burst of 5 to 50 native errors on Frame 0 when entering Play Mode: “Screen position out of view frustum (screen pos -nan(ind), -nan(ind)) (Camera rect 0 0 1920 1…

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## [Unity Developers still prefer uGUI over UI Toolkit. What about you these days?](https://discussions.unity.com/t/unity-developers-still-prefer-ugui-over-ui-toolkit-what-about-you-these-days/1739618)

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**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 22\
**Last updated:** [October 22, 2026, 5:35pm UTC](https://discussions.unity.com/t/unity-developers-still-prefer-ugui-over-ui-toolkit-what-about-you-these-days/1739618 "2026-10-22T17:35:42Z")

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Unity has 2 Main UI Systems for Creating User Interfaces that compete: UI Toolkit vs. uGUI. Although UI Toolkit has been in development for many years, uGUI remains widely used by Unity Developers. My Recent Polls and Di…

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## [IPointerUpHandler on a new object / without having to click on the object](https://discussions.unity.com/t/ipointeruphandler-on-a-new-object-without-having-to-click-on-the-object/1739816)

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**Author:** [@Darkaraus](https://discussions.unity.com/u/Darkaraus)\
**Replies:** 6\
**Last updated:** [October 20, 2026, 9:05pm UTC](https://discussions.unity.com/t/ipointeruphandler-on-a-new-object-without-having-to-click-on-the-object/1739816 "2026-10-20T21:05:43Z")

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I’m using a Physics2DRaycaster, an EventSystem and things like IPointerUpHandler to Drag and Drop game objects And i want to drag an object that has just been instantiated, so it hasn’t triggered OnPointerDown, i haven’…

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## [Screen Space - Camera Canvas position changes after LateUpdate and before next Camera move](https://discussions.unity.com/t/screen-space-camera-canvas-position-changes-after-lateupdate-and-before-next-camera-move/796024)

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**Author:** [@MonkDeniz](https://discussions.unity.com/u/MonkDeniz)\
**Replies:** 3\
**Last updated:** [October 19, 2026, 12:24pm UTC](https://discussions.unity.com/t/screen-space-camera-canvas-position-changes-after-lateupdate-and-before-next-camera-move/796024 "2026-10-19T12:24:35Z")

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I’m trying to create a 2D layout using UGUI for some 3D objects that need to exist in world space, so that they appear inline with the rest of the screen space UI. So I try to use positions of some UI elements under a Sc…

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## [UI Toolkit / UGUI TextField - Severe FPS Drop on iOS When Keyboard Opens](https://discussions.unity.com/t/ui-toolkit-ugui-textfield-severe-fps-drop-on-ios-when-keyboard-opens/1735708)

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**Author:** [@aahmetdastan](https://discussions.unity.com/u/aahmetdastan)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 10:32am UTC](https://discussions.unity.com/t/ui-toolkit-ugui-textfield-severe-fps-drop-on-ios-when-keyboard-opens/1735708 "2026-10-15T10:32:16Z")

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Hello, I have a mobile game using Unity UI Toolkit, and I am experiencing a severe performance issue on iOS when the on-screen keyboard is activated. When I focus a UI Toolkit TextField and the keyboard opens, the FPS …

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## [How to position ScrollRect to another item?](https://discussions.unity.com/t/how-to-position-scrollrect-to-another-item/550676)

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**Author:** [@LastGecko](https://discussions.unity.com/u/LastGecko)\
**Replies:** 72\
**Last updated:** [October 13, 2026, 2:48pm UTC](https://discussions.unity.com/t/how-to-position-scrollrect-to-another-item/550676 "2026-10-13T14:48:39Z")

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I’m trying the 4.6 beta and I have a masked ScrollRect with buttons inside. Since I prefer using Gamepad I noticed that for some reason the ScrollRect fails to jump to the currently selected object. The same happens when…

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## [TMPro Input Caret too large](https://discussions.unity.com/t/tmpro-input-caret-too-large/838428)

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**Author:** [@sincerelysleepy](https://discussions.unity.com/u/sincerelysleepy)\
**Replies:** 20\
**Last updated:** [October 11, 2026, 9:03pm UTC](https://discussions.unity.com/t/tmpro-input-caret-too-large/838428 "2026-10-11T21:03:20Z")

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Hey there. I have a TMPro Input setup for world space. It seems that the smallest width I can put it to is 1, which seems extremely large. Is that because it’s world space? I kind of need my input to be in world space be…

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## [Unity-SDF-UI-Toolkit - SDF based Vector UI package](https://discussions.unity.com/t/unity-sdf-ui-toolkit-sdf-based-vector-ui-package/1584234)

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**Author:** [@TLabAltoh](https://discussions.unity.com/u/TLabAltoh)\
**Replies:** 16\
**Last updated:** [October 9, 2026, 2:01am UTC](https://discussions.unity.com/t/unity-sdf-ui-toolkit-sdf-based-vector-ui-package/1584234 "2026-10-09T02:01:05Z")

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Unity-SDF-UI-Toolkit is an UI package that provides a uGUI component and utility for rendering UI graphics with features such as outlines, shadows, and rounded corners using signed distance functions (SDF). It support…

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## [\[RELEASED\] Flexible Image - Next Generation Procedural UI](https://discussions.unity.com/t/released-flexible-image-next-generation-procedural-ui/1696396)

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**Author:** [@hurleybird](https://discussions.unity.com/u/hurleybird)\
**Replies:** 70\
**Last updated:** [October 8, 2026, 3:36pm UTC](https://discussions.unity.com/t/released-flexible-image-next-generation-procedural-ui/1696396 "2026-10-08T15:36:49Z")

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On sale as a part of the Flexible UI Suite! Flexible Image is a next-generation UGUI Image component replacement that goes further than prior Procedural UI assets, as well as adding new fundamental features. The two …

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## [Help with an inventory system using UI, as the items aren't dragging](https://discussions.unity.com/t/help-with-an-inventory-system-using-ui-as-the-items-arent-dragging/1738381)

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**Author:** [@kv2wxhvf7d](https://discussions.unity.com/u/kv2wxhvf7d)\
**Replies:** 5\
**Last updated:** [October 6, 2026, 5:16am UTC](https://discussions.unity.com/t/help-with-an-inventory-system-using-ui-as-the-items-arent-dragging/1738381 "2026-10-06T05:16:29Z")

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Hello everybody! I have been trying to make an inventory system using this tutorial. All of the comments were super positive, and mine just won’t work! The problem I am having is not with the actual spawning of items, b…

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## [Can we get EventSystem pointer-over debugging back with the new Input System?](https://discussions.unity.com/t/can-we-get-eventsystem-pointer-over-debugging-back-with-the-new-input-system/1738089)

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**Author:** [@ferretnt](https://discussions.unity.com/u/ferretnt)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 3:46pm UTC](https://discussions.unity.com/t/can-we-get-eventsystem-pointer-over-debugging-back-with-the-new-input-system/1738089 "2026-10-02T15:46:50Z")

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With the old UGUI input module, the EventSystem inspector exposed useful live pointer information, including what object the pointer was currently over. After switching UGUI to the new Input System / InputSystemUIInputM…

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## [RectTransform's Y anchored position is sometimes incorrectly set to 0 on scene load](https://discussions.unity.com/t/recttransforms-y-anchored-position-is-sometimes-incorrectly-set-to-0-on-scene-load/925144)

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**Author:** [@KhanTengri](https://discussions.unity.com/u/KhanTengri)\
**Replies:** 9\
**Last updated:** [October 1, 2026, 1:32am UTC](https://discussions.unity.com/t/recttransforms-y-anchored-position-is-sometimes-incorrectly-set-to-0-on-scene-load/925144 "2026-10-01T01:32:25Z")

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Affects Unity version 2022.3.4f1 There seems to be a race condition somewhere in the deserialization code; so far we have only noticed it on UI objects, specifically the RectTransform. A very simple empty scene with an…

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## [Is there a way to display UI from UIToolkit to specific cameras?](https://discussions.unity.com/t/is-there-a-way-to-display-ui-from-uitoolkit-to-specific-cameras/1736477)

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**Author:** [@IAmChiagozie](https://discussions.unity.com/u/IAmChiagozie)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 10:19am UTC](https://discussions.unity.com/t/is-there-a-way-to-display-ui-from-uitoolkit-to-specific-cameras/1736477 "2026-09-26T10:19:25Z")

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Hello! I am trying to get the UI from UIToolkit to appear only on some cameras. With UGUI, all I needed to do is set the UI canvas to a layer(e.g. UI layer) then include that layer on the culling masks of all cameras t…

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## [100+ Mobile App templates & 500+ UI icons](https://discussions.unity.com/t/100-mobile-app-templates-500-ui-icons/1736520)

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**Author:** [@olusolaolaoye](https://discussions.unity.com/u/olusolaolaoye)\
**Replies:** 0\
**Last updated:** [September 14, 2026, 10:10am UTC](https://discussions.unity.com/t/100-mobile-app-templates-500-ui-icons/1736520 "2026-09-14T10:10:02Z")

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If you want to create UI structure for mobile applications using UGUI, this asset can help guide you through. Note that the template themselves are not full functioning applications. It includes banking template, booking…

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## [Unwanted SubMesh text persistence](https://discussions.unity.com/t/unwanted-submesh-text-persistence/727758)

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**Author:** [@ahoffmann](https://discussions.unity.com/u/ahoffmann)\
**Replies:** 21\
**Last updated:** [September 11, 2026, 12:44am UTC](https://discussions.unity.com/t/unwanted-submesh-text-persistence/727758 "2026-09-11T00:44:43Z")

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I am using fallback fonts for multi-language support. When I set an object’s text such that a fallback font is used, a TMP\_SubMeshUI object is created. When I change the text at runtime to characters that use only the ma…

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## [UI Environment Scene and Prefab Context](https://discussions.unity.com/t/ui-environment-scene-and-prefab-context/860150)

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**Author:** [@daxiongmao](https://discussions.unity.com/u/daxiongmao)\
**Replies:** 3\
**Last updated:** [September 10, 2026, 11:38am UTC](https://discussions.unity.com/t/ui-environment-scene-and-prefab-context/860150 "2026-09-10T11:38:16Z")

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Unity 2021.1.25f1 I have tried editing my prefabs in both isolation and context. In isolation mode it does not load my UI Scene. In context mode the default canvas it uses for some reason is set to worldspace and with …

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## [What's wrong with RectTransformUtility.RectangleContainsScreenPoint Camera argument?](https://discussions.unity.com/t/whats-wrong-with-recttransformutility-rectanglecontainsscreenpoint-camera-argument/582295)

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**Author:** [@shoo](https://discussions.unity.com/u/shoo)\
**Replies:** 10\
**Last updated:** [September 4, 2026, 11:16am UTC](https://discussions.unity.com/t/whats-wrong-with-recttransformutility-rectanglecontainsscreenpoint-camera-argument/582295 "2026-09-04T11:16:00Z")

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Hello! I am trying to use RectTransformUtility.RectangleContainsScreenPoint but I have weird trouble with camera. I just have empty project with new scene which have camera on it, also it have UI panel and canvas, so it …

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## [Ability to add enum argument to button functions](https://discussions.unity.com/t/ability-to-add-enum-argument-to-button-functions/551773)

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**Author:** [@Slev](https://discussions.unity.com/u/Slev)\
**Replies:** 202\
**Last updated:** [September 1, 2026, 9:23am UTC](https://discussions.unity.com/t/ability-to-add-enum-argument-to-button-functions/551773 "2026-09-01T09:23:08Z")

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A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance… public enum type { fire, water } public void SetType(type t) { //content } Currently buttons don’t…

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## [Text Generator verts/positioning images on letter position](https://discussions.unity.com/t/text-generator-verts-positioning-images-on-letter-position/577246)

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**Author:** [@CaptainKirby](https://discussions.unity.com/u/CaptainKirby)\
**Replies:** 20\
**Last updated:** [August 30, 2026, 9:03pm UTC](https://discussions.unity.com/t/text-generator-verts-positioning-images-on-letter-position/577246 "2026-08-30T21:03:43Z")

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Hey, So i am trying to place UI Images on top of certain letters in a text. So far I have managed to make it work, but ONLY if the game window is the right size?! if the game window is not the arbitrarily right size, th…

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## [Jagged/Aliased edges on UI assets from Inkscape (Tried all PNG import settings AND Vector Graphics SVG package)](https://discussions.unity.com/t/jagged-aliased-edges-on-ui-assets-from-inkscape-tried-all-png-import-settings-and-vector-graphics-svg-package/1734750)

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**Author:** [@Forveion](https://discussions.unity.com/u/Forveion)\
**Replies:** 10\
**Last updated:** [August 27, 2026, 9:26pm UTC](https://discussions.unity.com/t/jagged-aliased-edges-on-ui-assets-from-inkscape-tried-all-png-import-settings-and-vector-graphics-svg-package/1734750 "2026-08-27T21:26:54Z")

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Hi everyone, ​I’m currently creating my UI assets using Inkscape and bringing them into Unity. However, I’m running into a persistent and frustrating issue: I am getting jagged edges, pixelation, and harsh aliasing arti…

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## [Where did the UI toolkit options go to?](https://discussions.unity.com/t/where-did-the-ui-toolkit-options-go-to/1734743)

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**Author:** [@therealverdict](https://discussions.unity.com/u/therealverdict)\
**Replies:** 3\
**Last updated:** [August 25, 2026, 11:39am UTC](https://discussions.unity.com/t/where-did-the-ui-toolkit-options-go-to/1734743 "2026-08-25T11:39:19Z")

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You can see in this video, we have a UI toolkit options menu, which gives you panelsettings. These are missing from current Unity completely. Idk how or why? It shows under legacy, but doesn’t generate pane…

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## [Seeking an official answer on SVGs in Unity pls](https://discussions.unity.com/t/seeking-an-official-answer-on-svgs-in-unity-pls/1734465)

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**Author:** [@therealverdict](https://discussions.unity.com/u/therealverdict)\
**Replies:** 3\
**Last updated:** [August 21, 2026, 5:18pm UTC](https://discussions.unity.com/t/seeking-an-official-answer-on-svgs-in-unity-pls/1734465 "2026-08-21T17:18:46Z")

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Simple question: does Unity support SVGs over PNGs? The reason why this is important is simple: a PNG will not upscale cleanly, so you have to either maximize the size to absurd amounts i.e. 4000x4000, or it will stretch…

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## [Why are nested UI canvas still rendered when turned off?](https://discussions.unity.com/t/why-are-nested-ui-canvas-still-rendered-when-turned-off/1724340)

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**Author:** [@IndieMarc](https://discussions.unity.com/u/IndieMarc)\
**Replies:** 8\
**Last updated:** [August 21, 2026, 6:40am UTC](https://discussions.unity.com/t/why-are-nested-ui-canvas-still-rendered-when-turned-off/1724340 "2026-08-21T06:40:10Z")

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I’m trying to optimize the UI rendering as it’s taking a lot more time than I would like. I have a parent canvas set to Screen Space Camera, and nested canvas set to inherit. The reason why nested canvas would be more…

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## [Limit Max Width of Layout Component?](https://discussions.unity.com/t/limit-max-width-of-layout-component/575269)

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**Author:** [@Stephan-B](https://discussions.unity.com/u/Stephan-B)\
**Replies:** 78\
**Last updated:** [August 18, 2026, 9:03pm UTC](https://discussions.unity.com/t/limit-max-width-of-layout-component/575269 "2026-08-18T21:03:32Z")

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Is there a way to set a Maximum width on a layout component? This would be useful to control how wide a given element can be to force word wrapping on text for instance. Example: Imagine a button with a child text compo…

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## [9-slice buttons and styles in UI toolkit work incorrect](https://discussions.unity.com/t/9-slice-buttons-and-styles-in-ui-toolkit-work-incorrect/1598240)

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**Author:** [@Manveru](https://discussions.unity.com/u/Manveru)\
**Replies:** 2\
**Last updated:** [August 11, 2026, 10:40pm UTC](https://discussions.unity.com/t/9-slice-buttons-and-styles-in-ui-toolkit-work-incorrect/1598240 "2026-08-11T22:40:31Z")

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Greetings. I migrated my project in Unity from version 2019 to 6.0.37f1. I’m excited about the new features and started exploring the UI Toolkit. However, I encountered an issue where using 9-slice sprites, which was st…

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## [Render texture not displaying to a world-space canvas](https://discussions.unity.com/t/render-texture-not-displaying-to-a-world-space-canvas/1732064)

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**Author:** [@Mayuuri1024](https://discussions.unity.com/u/Mayuuri1024)\
**Replies:** 2\
**Last updated:** [July 25, 2026, 12:19am UTC](https://discussions.unity.com/t/render-texture-not-displaying-to-a-world-space-canvas/1732064 "2026-07-25T00:19:52Z")

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So, I need a render texture to display in a canvas image that is set to world-space, but the video in the render texture does not display and instead just appears completely black. If I move the gameObject to a screen-sp…

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## [Text Mesh Pro Font Asset keeps auto-changing](https://discussions.unity.com/t/text-mesh-pro-font-asset-keeps-auto-changing/682057)

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**Author:** [@Rational-MA](https://discussions.unity.com/u/Rational-MA)\
**Replies:** 44\
**Last updated:** [July 21, 2026, 11:58am UTC](https://discussions.unity.com/t/text-mesh-pro-font-asset-keeps-auto-changing/682057 "2026-07-21T11:58:20Z")

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@Stephan\_B Our Text Mesh Pro Font Assets keep showing up as changed in our source control. No one is touching the assets nor any TMP settings. It always has something to do with the “UNITY\_UI\_CLIP\_RECT” shader keyword b…

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## [Canvas does not show up in Scene View (UI Layer is set to visible)](https://discussions.unity.com/t/canvas-does-not-show-up-in-scene-view-ui-layer-is-set-to-visible/886104)

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**Author:** [@Auticus](https://discussions.unity.com/u/Auticus)\
**Replies:** 5\
**Last updated:** [July 17, 2026, 10:48am UTC](https://discussions.unity.com/t/canvas-does-not-show-up-in-scene-view-ui-layer-is-set-to-visible/886104 "2026-07-17T10:48:30Z")

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Attached gif shows what I perceive to be the bug. Game shows a health bar that I have added to a canvas (an image with a slider control on it). Scene view - it disappears. When game is stopped same thing. I cannot pos…

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## [Telugu font display](https://discussions.unity.com/t/telugu-font-display/870302)

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**Author:** [@sujeethaj](https://discussions.unity.com/u/sujeethaj)\
**Replies:** 6\
**Last updated:** [July 14, 2026, 2:46pm UTC](https://discussions.unity.com/t/telugu-font-display/870302 "2026-07-14T14:46:30Z")

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Hi guys, I am working from India. We are creating an application which displays text using TextMesh Pro in one of our native languages - Telugu. The text is getting jumbled with components that should merge appearing as…

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## [Visibilty issues with selected UGUI/RectTransform items - prefab editing](https://discussions.unity.com/t/visibilty-issues-with-selected-ugui-recttransform-items-prefab-editing/1702693)

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**Author:** [@andyz](https://discussions.unity.com/u/andyz)\
**Replies:** 10\
**Last updated:** [July 14, 2026, 2:24pm UTC](https://discussions.unity.com/t/visibilty-issues-with-selected-ugui-recttransform-items-prefab-editing/1702693 "2026-07-14T14:24:51Z")

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This may be a corner case, but if you select a plain RectTransform UGUI item in prefab edit mode it will be highlighted in a very pale white outline that disappears over white/bright backgrounds. If you are in ‘Rect Tool…

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