# \#UI-Builder

**URL:** https://discussions.unity.com/tag/ui-builder/159485.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [State of UI Toolkit in Unity 6.7](https://discussions.unity.com/t/state-of-ui-toolkit-in-unity-6-7/1736756)

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**Author:** [@benoitd\_unity](https://discussions.unity.com/u/benoitd_unity)\
**Replies:** 49\
**Last updated:** [October 9, 2026, 10:26am UTC](https://discussions.unity.com/t/state-of-ui-toolkit-in-unity-6-7/1736756 "2026-10-09T10:26:15Z")

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Hi everyone, Since our November 2025 status update, we’ve shipped UI Toolkit work across 6.4, 6.5, 6.6, and now 6.7. We’d like to consolidate it in one place: what is released and supported, what is available behind an …

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## [Any way to filter Data Source Path results?](https://discussions.unity.com/t/any-way-to-filter-data-source-path-results/1738073)

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**Author:** [@Reazuur](https://discussions.unity.com/u/Reazuur)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 9:56am UTC](https://discussions.unity.com/t/any-way-to-filter-data-source-path-results/1738073 "2026-10-02T09:56:21Z")

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Hi there! I’ve been slowly trying to learn UI Toolkit, and I’m currently rebuilding all my current project’s UI with it to make things easier to maintain later on. So far it’s been pretty nice, but I have encountered th…

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## [Custom Icons for UI Builder Custom Visual Elements](https://discussions.unity.com/t/custom-icons-for-ui-builder-custom-visual-elements/1737945)

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**Author:** [@Twinn\_Foxes](https://discussions.unity.com/u/Twinn_Foxes)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 11:12pm UTC](https://discussions.unity.com/t/custom-icons-for-ui-builder-custom-visual-elements/1737945 "2026-09-29T23:12:34Z")

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Hi there! I’ve been working with UI Toolkit lately, and I couldn’t find a way to customize my own UXML Elements and give them a nice custom icon. Unfortunately, there are still quite a few limitations when it comes to c…

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## [Is there a way to display UI from UIToolkit to specific cameras?](https://discussions.unity.com/t/is-there-a-way-to-display-ui-from-uitoolkit-to-specific-cameras/1736477)

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**Author:** [@IAmChiagozie](https://discussions.unity.com/u/IAmChiagozie)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 10:19am UTC](https://discussions.unity.com/t/is-there-a-way-to-display-ui-from-uitoolkit-to-specific-cameras/1736477 "2026-09-26T10:19:25Z")

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Hello! I am trying to get the UI from UIToolkit to appear only on some cameras. With UGUI, all I needed to do is set the UI canvas to a layer(e.g. UI layer) then include that layer on the culling masks of all cameras t…

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## [Add text-transform property style](https://discussions.unity.com/t/add-text-transform-property-style/1527877)

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**Author:** [@DarkRewar](https://discussions.unity.com/u/DarkRewar)\
**Replies:** 8\
**Last updated:** [September 17, 2026, 6:58pm UTC](https://discussions.unity.com/t/add-text-transform-property-style/1527877 "2026-09-17T18:58:59Z")

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Hello, I’m using Unity UI Toolkit since 2021, for commercial projects. And it’s still complicated to easily manipulate text elements. Many features from TMP aren’t in the UITK system, which is hard to switch from UGUI. …

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## [UI Builder replaces relative paths with absolute ones on save - why?](https://discussions.unity.com/t/ui-builder-replaces-relative-paths-with-absolute-ones-on-save-why/1736259)

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**Author:** [@Smidgens](https://discussions.unity.com/u/Smidgens)\
**Replies:** 1\
**Last updated:** [September 16, 2026, 11:58am UTC](https://discussions.unity.com/t/ui-builder-replaces-relative-paths-with-absolute-ones-on-save-why/1736259 "2026-09-16T11:58:57Z")

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I’m making a plugin whose root folder can either live under Assets (asset store) or Packages (UPM) so I’ve been using relative URLs in my UXML files to reference stylesheets and other templates to keep things organized. …

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## [Status on predictable navigation?](https://discussions.unity.com/t/status-on-predictable-navigation/1735392)

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**Author:** [@Hertzole](https://discussions.unity.com/u/Hertzole)\
**Replies:** 1\
**Last updated:** [September 1, 2026, 11:21pm UTC](https://discussions.unity.com/t/status-on-predictable-navigation/1735392 "2026-09-01T23:21:12Z")

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I’ve been longing for UI toolkit for a while and with the recent additions in Unity 6.6 I just want it more! But navigation has been a very hard blocker. What are the plans on navigation? I want to be able to specify ex…

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## [Any way to achieve UI Toolkit real Unmask?](https://discussions.unity.com/t/any-way-to-achieve-ui-toolkit-real-unmask/1734166)

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**Author:** [@DarkRewar](https://discussions.unity.com/u/DarkRewar)\
**Replies:** 0\
**Last updated:** [August 18, 2026, 2:51pm UTC](https://discussions.unity.com/t/any-way-to-achieve-ui-toolkit-real-unmask/1734166 "2026-08-18T14:51:00Z")

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Hello, I’m working on a tutorial for my game and I need to block the entire UI except few clickable elements for some steps. In UGUI, I was using UnmaskForUGUI for that. But in Unity UI Toolkit, I didn’t find any prope…

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## [How to maintain the UI Builder (UI Toolkit) material settings?](https://discussions.unity.com/t/how-to-maintain-the-ui-builder-ui-toolkit-material-settings/1733465)

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**Author:** [@AlmostMikhail](https://discussions.unity.com/u/AlmostMikhail)\
**Replies:** 4\
**Last updated:** [August 10, 2026, 6:58pm UTC](https://discussions.unity.com/t/how-to-maintain-the-ui-builder-ui-toolkit-material-settings/1733465 "2026-08-10T18:58:17Z")

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The shader graph material changes back to material properties set in editor and not material properties set in UI builder. private void OnRootGeometryChanged(GeometryChangedEvent evt) { // Only need to grab + init t…

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## [Is there a way to permanently select a specific tab in a TabView while editing it in UI Builder?](https://discussions.unity.com/t/is-there-a-way-to-permanently-select-a-specific-tab-in-a-tabview-while-editing-it-in-ui-builder/1732469)

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**Author:** [@tomashined](https://discussions.unity.com/u/tomashined)\
**Replies:** 1\
**Last updated:** [July 29, 2026, 5:09pm UTC](https://discussions.unity.com/t/is-there-a-way-to-permanently-select-a-specific-tab-in-a-tabview-while-editing-it-in-ui-builder/1732469 "2026-07-29T17:09:25Z")

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Right now, UI Builder always opens the first tab by default. Even if I switch to another tab using Preview, it resets back to the first tab whenever I save the UXML. This makes it inconvenient to populate the content of …

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## [ArgumentOutOfRangeException error with AppUI Tabs](https://discussions.unity.com/t/argumentoutofrangeexception-error-with-appui-tabs/1732129)

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**Author:** [@chessbook7777](https://discussions.unity.com/u/chessbook7777)\
**Replies:** 4\
**Last updated:** [July 27, 2026, 10:49am UTC](https://discussions.unity.com/t/argumentoutofrangeexception-error-with-appui-tabs/1732129 "2026-07-27T10:49:05Z")

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When I was using Tabs in AppUI’s UIBuilder, I often encountered an error message similar to “ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.” out of the…

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## [How to create custom visual element - both runtime and editor compatible](https://discussions.unity.com/t/how-to-create-custom-visual-element-both-runtime-and-editor-compatible/1731777)

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**Author:** [@Qriva](https://discussions.unity.com/u/Qriva)\
**Replies:** 3\
**Last updated:** [July 22, 2026, 1:53pm UTC](https://discussions.unity.com/t/how-to-create-custom-visual-element-both-runtime-and-editor-compatible/1731777 "2026-07-22T13:53:20Z")

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I am deeply confused about creation of custom UI toolkit elements. I need some guidance and explanations how things supposed to be done. The goal is simple, there is some data type: \[System.Serializable\] public class P…

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## [UxmlObjectReference Property Display Name Formatting Issue in UI Builder](https://discussions.unity.com/t/uxmlobjectreference-property-display-name-formatting-issue-in-ui-builder/1723576)

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**Author:** [@han0210](https://discussions.unity.com/u/han0210)\
**Replies:** 4\
**Last updated:** [July 2, 2026, 1:08am UTC](https://discussions.unity.com/t/uxmlobjectreference-property-display-name-formatting-issue-in-ui-builder/1723576 "2026-07-02T01:08:45Z")

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When extending a VisualElement class with a UxmlObjectReference property, the display name shown in UI Builder appears to be incorrectly formatted. Example Code: \[UxmlObjectReference(nameof(DataTemplates))\] public Data…

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## [Weird UI Builder behaviour when overriding UxmlAttributes](https://discussions.unity.com/t/weird-ui-builder-behaviour-when-overriding-uxmlattributes/1724524)

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**Author:** [@WildRikku](https://discussions.unity.com/u/WildRikku)\
**Replies:** 2\
**Last updated:** [July 1, 2026, 2:11pm UTC](https://discussions.unity.com/t/weird-ui-builder-behaviour-when-overriding-uxmlattributes/1724524 "2026-07-01T14:11:20Z")

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Hi everyone, so this might be a bit of a niche case, but since it’s documented, I figured it’s worth trying. I am overriding a UxmlAttribute like this: \[UxmlAttribute("low-value"),Delayed\] public int l…

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## [Multi Select Editing in UI Builder](https://discussions.unity.com/t/multi-select-editing-in-ui-builder/1724015)

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**Author:** [@GameXStudio13](https://discussions.unity.com/u/GameXStudio13)\
**Replies:** 2\
**Last updated:** [June 25, 2026, 4:01pm UTC](https://discussions.unity.com/t/multi-select-editing-in-ui-builder/1724015 "2026-06-25T16:01:45Z")

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Currently, if I select multiple elements in the UI Builder, I cannot change their properties at the same time. I need to do this for every element individually. Please update the UI Builder so that I can change at least …

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## [Looking for people experienced in UIs to help out with a multiplayer server](https://discussions.unity.com/t/looking-for-people-experienced-in-uis-to-help-out-with-a-multiplayer-server/1721358)

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**Author:** [@businesszyrocalyx](https://discussions.unity.com/u/businesszyrocalyx)\
**Replies:** 0\
**Last updated:** [May 28, 2026, 8:17am UTC](https://discussions.unity.com/t/looking-for-people-experienced-in-uis-to-help-out-with-a-multiplayer-server/1721358 "2026-05-28T08:17:27Z")

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unpaid for now but if continue, later on will offer revenue share but is just a fun project to do some practicing. please reply if interested.

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## [UI Toolkit. Only the first sprite from a multiple sprite set is displayed](https://discussions.unity.com/t/ui-toolkit-only-the-first-sprite-from-a-multiple-sprite-set-is-displayed/1621653)

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**Author:** [@Iprit](https://discussions.unity.com/u/Iprit)\
**Replies:** 4\
**Last updated:** [May 16, 2026, 9:42pm UTC](https://discussions.unity.com/t/ui-toolkit-only-the-first-sprite-from-a-multiple-sprite-set-is-displayed/1621653 "2026-05-16T21:42:27Z")

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In the Dragon Crashers project, there is a UI\_atlas.psd file with the Importer set to UnityEditor.U2D.PSD.PSDImporterOverride. In the UI Builder, you can set a Background Image on any VisualElement with the Sprite type a…

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## [Scaling differences between a custom editor window as viewed in the UI builder vs the custom window](https://discussions.unity.com/t/scaling-differences-between-a-custom-editor-window-as-viewed-in-the-ui-builder-vs-the-custom-window/1720105)

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**Author:** [@dwelly689](https://discussions.unity.com/u/dwelly689)\
**Replies:** 0\
**Last updated:** [May 16, 2026, 4:37pm UTC](https://discussions.unity.com/t/scaling-differences-between-a-custom-editor-window-as-viewed-in-the-ui-builder-vs-the-custom-window/1720105 "2026-05-16T16:37:50Z")

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So I’m currently having some issues where the view I see in the UI builder does not match the view in the Custom Editor window that the UI document defines. The main bulk of the UI is meant to be taken up by the #GraphC…

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## [How to save a UI Builder window in an editor script?](https://discussions.unity.com/t/how-to-save-a-ui-builder-window-in-an-editor-script/1719186)

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**Author:** [@WildRikku](https://discussions.unity.com/u/WildRikku)\
**Replies:** 2\
**Last updated:** [May 8, 2026, 11:08am UTC](https://discussions.unity.com/t/how-to-save-a-ui-builder-window-in-an-editor-script/1719186 "2026-05-08T11:08:16Z")

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Hi everyone, I am using an editor script to automatically save when going to play mode. I would like to extend it to also save the content of my UI Builder window, since I recently started using UI Toolkit. How can I do…

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## [How do I use a SVG background without messing the UI?](https://discussions.unity.com/t/how-do-i-use-a-svg-background-without-messing-the-ui/1718321)

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**Author:** [@unity\_4D0F6FD1432C841EFB4C](https://discussions.unity.com/u/unity_4D0F6FD1432C841EFB4C)\
**Replies:** 0\
**Last updated:** [April 29, 2026, 3:55pm UTC](https://discussions.unity.com/t/how-do-i-use-a-svg-background-without-messing-the-ui/1718321 "2026-04-29T15:55:36Z")

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Hello! I’m trying to add a background to my scene, since I’ve started designing a lot of my assets in Inkscape, I made a svg vector background because I like the consistency vectors provide. I’ve seen that the UI builde…

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## [Editing UVs of an image in UI document doesn't update the image at runtime](https://discussions.unity.com/t/editing-uvs-of-an-image-in-ui-document-doesnt-update-the-image-at-runtime/1717959)

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**Author:** [@sodarocketstudios](https://discussions.unity.com/u/sodarocketstudios)\
**Replies:** 4\
**Last updated:** [April 27, 2026, 4:20pm UTC](https://discussions.unity.com/t/editing-uvs-of-an-image-in-ui-document-doesnt-update-the-image-at-runtime/1717959 "2026-04-27T16:20:09Z")

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I am trying to make a compass bar in UI Toolkit. In the UI Builder, I am able to adjust the x position of the UV to make this work. However, at runtime, modifying the UVs either directly through code or via binding does …

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## [UI Builder Localization for dropdown & radio buttons](https://discussions.unity.com/t/ui-builder-localization-for-dropdown-radio-buttons/1559578)

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**Author:** [@roguethink](https://discussions.unity.com/u/roguethink)\
**Replies:** 6\
**Last updated:** [April 21, 2026, 10:11am UTC](https://discussions.unity.com/t/ui-builder-localization-for-dropdown-radio-buttons/1559578 "2026-04-21T10:11:12Z")

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In the new UI Builder I am having an issue figuring out how to use localization with dropdown and radio buttons. I have setup localization tables for all the app text and images and that is working great. :tada: I can…

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## [How to recreate the default Prefab View in a custom Inspector with VisualElements?](https://discussions.unity.com/t/how-to-recreate-the-default-prefab-view-in-a-custom-inspector-with-visualelements/1716864)

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**Author:** [@Quasar47](https://discussions.unity.com/u/Quasar47)\
**Replies:** 4\
**Last updated:** [April 17, 2026, 4:56pm UTC](https://discussions.unity.com/t/how-to-recreate-the-default-prefab-view-in-a-custom-inspector-with-visualelements/1716864 "2026-04-17T16:56:05Z")

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Hi everyone, I’m creating a Custom Inspector for a ScriptableObject and I would like to display Unity’s default Prefab View at the bottom of my inspector, like so: I precise that I do not want specifically the same b…

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## [Feature Requests for UI Builder - StyleSheet window](https://discussions.unity.com/t/feature-requests-for-ui-builder-stylesheet-window/1715065)

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**Author:** [@Ejlersen](https://discussions.unity.com/u/Ejlersen)\
**Replies:** 1\
**Last updated:** [April 3, 2026, 1:12pm UTC](https://discussions.unity.com/t/feature-requests-for-ui-builder-stylesheet-window/1715065 "2026-04-03T13:12:21Z")

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A couple of QoL/feature requests for the UI Builder. Search in StyleSheets window Makes it easier to find styles, when the sheet becomes very long or you have multiple sheets Copying styles should be pasted below th…

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## [UI Toolkit: Best Practices for Reusable Components and Project-Wide Styling](https://discussions.unity.com/t/ui-toolkit-best-practices-for-reusable-components-and-project-wide-styling/1715043)

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**Author:** [@joaocosta23](https://discussions.unity.com/u/joaocosta23)\
**Replies:** 2\
**Last updated:** [April 2, 2026, 6:26pm UTC](https://discussions.unity.com/t/ui-toolkit-best-practices-for-reusable-components-and-project-wide-styling/1715043 "2026-04-02T18:26:18Z")

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Hello, I recently started using UI Toolkit after moving from UGUI, and I wanted to ask about best practices for working with UI Toolkit, as well as any design preferences or general guidelines you recommend. I was read…

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## [UI Toolkit: Why doesn’t var() work inside prop() for -unity-material?](https://discussions.unity.com/t/ui-toolkit-why-doesn-t-var-work-inside-prop-for-unity-material/1714969)

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**Author:** [@cmarcovich](https://discussions.unity.com/u/cmarcovich)\
**Replies:** 2\
**Last updated:** [April 1, 2026, 7:12pm UTC](https://discussions.unity.com/t/ui-toolkit-why-doesn-t-var-work-inside-prop-for-unity-material/1714969 "2026-04-01T19:12:38Z")

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I’m using the new -unity-material syntax in UI Toolkit with prop() to override shader properties directly in USS. This works as expected: .my-element { -unity-material: url("project://database/Assets/UIBase…

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## [UIToolkit preview and game are different](https://discussions.unity.com/t/uitoolkit-preview-and-game-are-different/1714958)

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**Author:** [@joaocosta23](https://discussions.unity.com/u/joaocosta23)\
**Replies:** 3\
**Last updated:** [April 1, 2026, 1:18pm UTC](https://discussions.unity.com/t/uitoolkit-preview-and-game-are-different/1714958 "2026-04-01T13:18:57Z")

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Why I’m not having all the SDF in game the same way I have in the UI Builder? Unity 6.4 Using SVG for images and Fonts from google for the text.

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## [UI Toolkit Custom Slider Fill](https://discussions.unity.com/t/ui-toolkit-custom-slider-fill/1701767)

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**Author:** [@Ukelele\_marcial123](https://discussions.unity.com/u/Ukelele_marcial123)\
**Replies:** 2\
**Last updated:** [March 12, 2026, 8:52pm UTC](https://discussions.unity.com/t/ui-toolkit-custom-slider-fill/1701767 "2026-03-12T20:52:20Z")

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Hello!, well recently i’ve been learning how to use UI Toolkit and i have a question related to customize a slider. I’ve noticed that in previous versions of the UI Toolkit if you wanted to have a fill in the slider you …

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## [Can the UI Toolkit Source Generator See Output From Another Roslyn Source Generator?](https://discussions.unity.com/t/can-the-ui-toolkit-source-generator-see-output-from-another-roslyn-source-generator/1711272)

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**Author:** [@Leos-Clockworks](https://discussions.unity.com/u/Leos-Clockworks)\
**Replies:** 2\
**Last updated:** [March 4, 2026, 1:07pm UTC](https://discussions.unity.com/t/can-the-ui-toolkit-source-generator-see-output-from-another-roslyn-source-generator/1711272 "2026-03-04T13:07:52Z")

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I’m working with Unity 6.x and using the new \[UxmlElement\] / \[UxmlAttribute\] pipeline for UI Toolkit so that my custom elements integrate properly with UI Builder (including the property drawer support). I have a custom…

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## [Ui-builder vs preview vs build - colors different](https://discussions.unity.com/t/ui-builder-vs-preview-vs-build-colors-different/1710075)

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**Author:** [@koirat](https://discussions.unity.com/u/koirat)\
**Replies:** 0\
**Last updated:** [February 23, 2026, 5:01pm UTC](https://discussions.unity.com/t/ui-builder-vs-preview-vs-build-colors-different/1710075 "2026-02-23T17:01:56Z")

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I’m almost certain it is related to gamma correction, but ui-builder gives me different result than preview or runtime. (preview and runtime looks the same) It’s an urp project with color space set to linear. This bac…

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