# \#XR-Input

**URL:** https://discussions.unity.com/tag/xr-input/159580.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [XREAL AURA Support Now Available in Unity 6.5!](https://discussions.unity.com/t/xreal-aura-support-now-available-in-unity-6-5/1723292)

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**Author:** [@triciabecker\_unity](https://discussions.unity.com/u/triciabecker_unity)\
**Replies:** 10\
**Last updated:** [October 23, 2026, 9:39pm UTC](https://discussions.unity.com/t/xreal-aura-support-now-available-in-unity-6-5/1723292 "2026-10-23T21:39:43Z")

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We’re excited to share that with the release of Unity 6.5, XREAL AURA is now officially supported. AURA joins Samsung Galaxy XR as part of the growing Android XR ecosystem you can target directly from Unity. Two updates …

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## [Upgrading to Unity 6 broke Teleportation Area](https://discussions.unity.com/t/upgrading-to-unity-6-broke-teleportation-area/1592379)

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**Author:** [@curbybair](https://discussions.unity.com/u/curbybair)\
**Replies:** 7\
**Last updated:** [September 23, 2026, 7:28am UTC](https://discussions.unity.com/t/upgrading-to-unity-6-broke-teleportation-area/1592379 "2026-09-23T07:28:04Z")

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Hello, I have recently upgraded to Unity 6, but I have noticed an issue where my Teleport Raycast will no longer track on the Teleportation Area laid across my scene. I will receive this error when trying to move the ra…

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## [Add support for multimodal input events in XRInputModalityManager](https://discussions.unity.com/t/add-support-for-multimodal-input-events-in-xrinputmodalitymanager/1733378)

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**Author:** [@sandstedt](https://discussions.unity.com/u/sandstedt)\
**Replies:** 0\
**Last updated:** [August 8, 2026, 9:09am UTC](https://discussions.unity.com/t/add-support-for-multimodal-input-events-in-xrinputmodalitymanager/1733378 "2026-08-08T09:09:39Z")

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Feature request: Currently, the XRInputModalityManager doesn’t support multimodal input\* in its public-facing events. Internally, it works just fine, but the public events only expose whether the player has switched to …

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## [How to prevent Hover Exit on Select?](https://discussions.unity.com/t/how-to-prevent-hover-exit-on-select/1540818)

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**Author:** [@drugges](https://discussions.unity.com/u/drugges)\
**Replies:** 1\
**Last updated:** [August 5, 2026, 3:21pm UTC](https://discussions.unity.com/t/how-to-prevent-hover-exit-on-select/1540818 "2026-08-05T15:21:57Z")

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Hello. I am using XR Interaction Toolkit 3.0.6 and have a small but annoying problem. Whenever I select a collider in the scene, these events are fired: Select Hover Exit Hover Enter I want only Select to be called. N…

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## [XR Toolkit Hands Button Feel](https://discussions.unity.com/t/xr-toolkit-hands-button-feel/1732386)

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**Author:** [@testingun554](https://discussions.unity.com/u/testingun554)\
**Replies:** 0\
**Last updated:** [July 28, 2026, 6:43pm UTC](https://discussions.unity.com/t/xr-toolkit-hands-button-feel/1732386 "2026-07-28T18:43:25Z")

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I am creating an app for multiple headsets outside of the Meta ecosystem with hand tracking, so I intend to use XR Interaction Toolkit with OpenXR, and I was wondering if there is any reliable way to replicate the input …

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## [Hand Interaction Poses disables controller tracking?](https://discussions.unity.com/t/hand-interaction-poses-disables-controller-tracking/1730993)

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**Author:** [@ROBYER1](https://discussions.unity.com/u/ROBYER1)\
**Replies:** 4\
**Last updated:** [July 16, 2026, 11:05am UTC](https://discussions.unity.com/t/hand-interaction-poses-disables-controller-tracking/1730993 "2026-07-16T11:05:51Z")

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When using the XRI starter hands demo sample scene, I noticed that controllers stop tracking/working when the OpenXR feature group Hand Interaction Poses is enabled. Why is this happening? Bug report: CASE IN-148341 Vi…

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## [XRI Default Input Actions - Hand tracking state overwrites controller tracking state always](https://discussions.unity.com/t/xri-default-input-actions-hand-tracking-state-overwrites-controller-tracking-state-always/1730989)

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**Author:** [@ROBYER1](https://discussions.unity.com/u/ROBYER1)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 9:49am UTC](https://discussions.unity.com/t/xri-default-input-actions-hand-tracking-state-overwrites-controller-tracking-state-always/1730989 "2026-07-15T09:49:55Z")

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When using the Unity XRI Starter Assets and Hand interaction scene, it has a XRI Default Input Actions asset which is set up to set Tracking State for XRI Left and XRI Right based on the LeftHand/RightHand XR Controller …

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## [Hands Demo Scene Teleporter is sticky and pinch gesture doesn't trigger teleport](https://discussions.unity.com/t/hands-demo-scene-teleporter-is-sticky-and-pinch-gesture-doesnt-trigger-teleport/1730869)

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**Author:** [@ROBYER1](https://discussions.unity.com/u/ROBYER1)\
**Replies:** 3\
**Last updated:** [July 13, 2026, 5:08pm UTC](https://discussions.unity.com/t/hands-demo-scene-teleporter-is-sticky-and-pinch-gesture-doesnt-trigger-teleport/1730869 "2026-07-13T17:08:02Z")

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As can be seen in the attached video, when using the XRI Hands Demo Scene sample with a HTC VIve Focus Vision 3 over PCVR Link and SteamVR/Vive Streaming app, the hand tracking for teleportation doesn’t register pinches …

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## [Unity 6.3 (6000.3.19f1) Editor error when connecting my Xbox Controller](https://discussions.unity.com/t/unity-6-3-6000-3-19f1-editor-error-when-connecting-my-xbox-controller/1730515)

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**Author:** [@AndreaGalet](https://discussions.unity.com/u/AndreaGalet)\
**Replies:** 1\
**Last updated:** [July 9, 2026, 1:46pm UTC](https://discussions.unity.com/t/unity-6-3-6000-3-19f1-editor-error-when-connecting-my-xbox-controller/1730515 "2026-07-09T13:46:27Z")

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As soon as I connect my Xbox Series X controller to Unity Editor (Play mode on and off): Could not create a device for '{"userIndex":0,"type":1,"subType":1,"fla... (XInput)' (exception: System.InvalidOperationException:…

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## [Exploring UI Toolkit's World-Space rendering in XR!](https://discussions.unity.com/t/exploring-ui-toolkits-world-space-rendering-in-xr/1679337)

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**Author:** [@Esteban\_DevAdvocate](https://discussions.unity.com/u/Esteban_DevAdvocate)\
**Replies:** 28\
**Last updated:** [July 4, 2026, 2:21am UTC](https://discussions.unity.com/t/exploring-ui-toolkits-world-space-rendering-in-xr/1679337 "2026-07-04T02:21:20Z")

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Unity 6.2 is now available, and there are multiple updates that are now available with this new editor version! One of those updates is that starting in Unity 6.2, UI Toolkit is now available to render UI directly in wo…

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## [XR Composition Layers, UI Toolkit support](https://discussions.unity.com/t/xr-composition-layers-ui-toolkit-support/1706106)

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**Author:** [@Asianware](https://discussions.unity.com/u/Asianware)\
**Replies:** 3\
**Last updated:** [June 24, 2026, 4:45pm UTC](https://discussions.unity.com/t/xr-composition-layers-ui-toolkit-support/1706106 "2026-06-24T16:45:23Z")

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I’m currently using UI Toolkit with XR Interaction Toolkit for our project’s UI for Quest 3 with passthrough. This all works fine but I’d like to add XR Composition Layers to the mix for increased readability. However, I…

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## [External Control of Hololens 2](https://discussions.unity.com/t/external-control-of-hololens-2/1488699)

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**Author:** [@task-master68](https://discussions.unity.com/u/task-master68)\
**Replies:** 2\
**Last updated:** [June 15, 2026, 8:22pm UTC](https://discussions.unity.com/t/external-control-of-hololens-2/1488699 "2026-06-15T20:22:59Z")

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Topic: Hololens 2 External Control Is there any way to externally control the holograms within the application from a desktop rather than the headset itself. Basically I am trying to build a solution for patients who wo…

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## [XR Input API or Input System Actions? I want to interface with a range of cross-platform inputs](https://discussions.unity.com/t/xr-input-api-or-input-system-actions-i-want-to-interface-with-a-range-of-cross-platform-inputs/1722934)

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**Author:** [@Cirtoyt](https://discussions.unity.com/u/Cirtoyt)\
**Replies:** 3\
**Last updated:** [June 12, 2026, 2:36pm UTC](https://discussions.unity.com/t/xr-input-api-or-input-system-actions-i-want-to-interface-with-a-range-of-cross-platform-inputs/1722934 "2026-06-12T14:36:40Z")

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I’m trying to figure out how to pull input data from Unity the right way, and I’m not too sure which is the preferred/suggested way to go about getting and reading XR input data: The InputDevices.GetDevices & device.T…

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## [Use Version Defines to check for Video plugin + preformance feedback](https://discussions.unity.com/t/use-version-defines-to-check-for-video-plugin-preformance-feedback/1722940)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 0\
**Last updated:** [June 12, 2026, 12:33pm UTC](https://discussions.unity.com/t/use-version-defines-to-check-for-video-plugin-preformance-feedback/1722940 "2026-06-12T12:33:23Z")

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I often remove the Video built in package to reduce the bloat in my project. The XRIT Hand Interaction Sample has video references in the UI scripts. It would be great if the XR Hands Interaction Demo has a version defi…

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## [How to enable a player to wire up solar system components( I tried to use line renderer)](https://discussions.unity.com/t/how-to-enable-a-player-to-wire-up-solar-system-components-i-tried-to-use-line-renderer/1721403)

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**Author:** [@eliphaz256](https://discussions.unity.com/u/eliphaz256)\
**Replies:** 4\
**Last updated:** [June 12, 2026, 11:53am UTC](https://discussions.unity.com/t/how-to-enable-a-player-to-wire-up-solar-system-components-i-tried-to-use-line-renderer/1721403 "2026-06-12T11:53:06Z")

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Subject: Need advice: Implementing VR wiring mechanic for Meta Quest 3 (with flowing current visuals) Body: Hi everyone, I am building a simple 3D educational experience for the Meta Quest 3 where users assemble a st…

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## [(Unity XR) Left controller joystick Vector2 is set to zero in Void Update when right controller is on](https://discussions.unity.com/t/unity-xr-left-controller-joystick-vector2-is-set-to-zero-in-void-update-when-right-controller-is-on/1721862)

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**Author:** [@thogan839](https://discussions.unity.com/u/thogan839)\
**Replies:** 5\
**Last updated:** [June 4, 2026, 3:53am UTC](https://discussions.unity.com/t/unity-xr-left-controller-joystick-vector2-is-set-to-zero-in-void-update-when-right-controller-is-on/1721862 "2026-06-04T03:53:41Z")

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Everything works fine except the value of my XR controller Vector2 joystick is set to zero in void update when my right controller is powered on. I’ve been working on this issue for way too long and there is literally no…

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## [Dynamic worldspace UI not working with poke interactor](https://discussions.unity.com/t/dynamic-worldspace-ui-not-working-with-poke-interactor/1719823)

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**Author:** [@OutbackOlaf](https://discussions.unity.com/u/OutbackOlaf)\
**Replies:** 7\
**Last updated:** [June 3, 2026, 1:41pm UTC](https://discussions.unity.com/t/dynamic-worldspace-ui-not-working-with-poke-interactor/1719823 "2026-06-03T13:41:32Z")

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Hello, I’m trying to make the Worldspace UI of the UI-Toolkit work with the poke interactor of XR-Hands. If I set my UI Document to fixed size and the PanelSettings asset to “Keep existing colliders” everything works p…

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## [Teleport only rotating character](https://discussions.unity.com/t/teleport-only-rotating-character/1721169)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 4\
**Last updated:** [May 26, 2026, 6:32pm UTC](https://discussions.unity.com/t/teleport-only-rotating-character/1721169 "2026-05-26T18:32:53Z")

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For some reason XRIT 3.5’s teleport (using our own prefab variant from 3.3.1) only rotates the XR Origin but doesnt move the position. When I disable the character controller this is fixed, but I am in the ground (as the…

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## [Assistant never makes working XR UI](https://discussions.unity.com/t/assistant-never-makes-working-xr-ui/1721038)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 2\
**Last updated:** [May 26, 2026, 4:29pm UTC](https://discussions.unity.com/t/assistant-never-makes-working-xr-ui/1721038 "2026-05-26T16:29:09Z")

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The AI assistant always fails to create functional UI for VR, even when stating it is for XR AND saying which canvas it should reference on the setup. It almost always forgets to add the tracked device graphic raycaster

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## [XRI Toolkit Events](https://discussions.unity.com/t/xri-toolkit-events/1718191)

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**Author:** [@chaseryals219](https://discussions.unity.com/u/chaseryals219)\
**Replies:** 1\
**Last updated:** [May 22, 2026, 3:18am UTC](https://discussions.unity.com/t/xri-toolkit-events/1718191 "2026-05-22T03:18:50Z")

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Currently in XRI Toolkit, the interfaces for interactors and interactables are using UnityEvents. Wouldn’t it be better to use UnityAction in the interfaces instead of forcing implementing classes to use UnityEvents? Uni…

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## [Best practice for transitioning scenes in XR?](https://discussions.unity.com/t/best-practice-for-transitioning-scenes-in-xr/1716851)

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**Author:** [@hntb\_adam](https://discussions.unity.com/u/hntb_adam)\
**Replies:** 2\
**Last updated:** [May 22, 2026, 2:12am UTC](https://discussions.unity.com/t/best-practice-for-transitioning-scenes-in-xr/1716851 "2026-05-22T02:12:12Z")

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Hey all I’ve seen a few topics on this but I’m having a hard time finding a definitive answer. I want the fairly basic functionality of having the player start in one scene (for example a menu or lobby) then transition …

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## [Teleport onto every surface](https://discussions.unity.com/t/teleport-onto-every-surface/1720735)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 0\
**Last updated:** [May 21, 2026, 2:47pm UTC](https://discussions.unity.com/t/teleport-onto-every-surface/1720735 "2026-05-21T14:47:01Z")

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I am setting up a new project and just want to be able to teleport onto any collider I want. In the latest XRIT version I cannot seem to set this up for whichever reason. I have to add a Teleport Area component to the co…

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## [Quest 3S build running Windowed \[Unity 6.3 LTS\]](https://discussions.unity.com/t/quest-3s-build-running-windowed-unity-6-3-lts/1719878)

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**Author:** [@linkedoranean1](https://discussions.unity.com/u/linkedoranean1)\
**Replies:** 11\
**Last updated:** [May 19, 2026, 5:37pm UTC](https://discussions.unity.com/t/quest-3s-build-running-windowed-unity-6-3-lts/1719878 "2026-05-19T17:37:51Z")

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This project worked fine until last December when was still running in unity 2022.3.47f1. Was building correctly, was even capable of distributing throught Meta test channel. Recently decided to update to Unity 6.3 LTS…

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## [XR Origin is not receiving device pose - Immersive Unbounded Mode](https://discussions.unity.com/t/xr-origin-is-not-receiving-device-pose-immersive-unbounded-mode/365454)

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**Author:** [@nikitashokhov](https://discussions.unity.com/u/nikitashokhov)\
**Replies:** 3\
**Last updated:** [May 15, 2026, 7:22am UTC](https://discussions.unity.com/t/xr-origin-is-not-receiving-device-pose-immersive-unbounded-mode/365454 "2026-05-15T07:22:41Z")

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Hello friends, The problem I encounter seems widespread in Discussions, yet I haven’t been able to solve it. The device in XR space does not drive XR Origin / Camera. While I can navigate in XR space normally (walk and…

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## [Ask to unity, about background of interaction design of the XR Interaction Toolkit](https://discussions.unity.com/t/ask-to-unity-about-background-of-interaction-design-of-the-xr-interaction-toolkit/1703870)

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**Author:** [@airkdrpdyd3](https://discussions.unity.com/u/airkdrpdyd3)\
**Replies:** 2\
**Last updated:** [May 12, 2026, 1:07am UTC](https://discussions.unity.com/t/ask-to-unity-about-background-of-interaction-design-of-the-xr-interaction-toolkit/1703870 "2026-05-12T01:07:49Z")

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I am curious about the reasons and background behind adopting the current design structure for the interaction part of XRI (XR Interaction Toolkit). In the current XRI, the main flow is implemented in the InteractionMan…

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## [Help with XR Interaction Toolkit](https://discussions.unity.com/t/help-with-xr-interaction-toolkit/1717952)

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**Author:** [@MouadE92](https://discussions.unity.com/u/MouadE92)\
**Replies:** 2\
**Last updated:** [May 11, 2026, 10:33am UTC](https://discussions.unity.com/t/help-with-xr-interaction-toolkit/1717952 "2026-05-11T10:33:24Z")

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I’m developing a VR game in Unity using the XR Interaction Toolkit (XRI 3.3.x), and I’m running into an input conflict issue. When I pick up an object using an XR Grab Interactable (for example, a hammer), everything wo…

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## [Mixing XR Interaction Toolkit with AR Streetscape for object editing](https://discussions.unity.com/t/mixing-xr-interaction-toolkit-with-ar-streetscape-for-object-editing/1715882)

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**Author:** [@BeAnt](https://discussions.unity.com/u/BeAnt)\
**Replies:** 4\
**Last updated:** [May 7, 2026, 8:15am UTC](https://discussions.unity.com/t/mixing-xr-interaction-toolkit-with-ar-streetscape-for-object-editing/1715882 "2026-05-07T08:15:24Z")

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Hi, I’m working on a Unity project using both XR Interaction Toolkit and ARCore Extensions (Geospatial + Streetscape), and I’m trying to unify interaction workflows between two scenes. The goal is to be able to place v…

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## [XR Interaction UIToolkit Poke/Ray Issues (Requires Manual Game View Selection)](https://discussions.unity.com/t/xr-interaction-uitoolkit-poke-ray-issues-requires-manual-game-view-selection/1717804)

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**Author:** [@bondd\_dev](https://discussions.unity.com/u/bondd_dev)\
**Replies:** 2\
**Last updated:** [May 7, 2026, 7:18am UTC](https://discussions.unity.com/t/xr-interaction-uitoolkit-poke-ray-issues-requires-manual-game-view-selection/1717804 "2026-05-07T07:18:41Z")

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Hello, I wanted to report this issue I was having in Unity 6.4(6000.4.1f1) when experimenting with the XR Interaction Toolkit (3.4) World Space UI Demo Scene. The only way the Poke/Ray interactions would register on th…

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## [XR Rig camera leaves body of player](https://discussions.unity.com/t/xr-rig-camera-leaves-body-of-player/1718989)

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**Author:** [@Elaolive](https://discussions.unity.com/u/Elaolive)\
**Replies:** 3\
**Last updated:** [May 6, 2026, 1:48pm UTC](https://discussions.unity.com/t/xr-rig-camera-leaves-body-of-player/1718989 "2026-05-06T13:48:20Z")

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XR Origin (XR Rig) Locomotion. I have this problem where the camera separates from the from the Character Controller. The CC is on the Rig. and if the player moves in real life or moves against a collider on start the 2 …

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## [Is it possible to extend XRInputModalityManager?](https://discussions.unity.com/t/is-it-possible-to-extend-xrinputmodalitymanager/1714457)

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**Author:** [@jackjansen](https://discussions.unity.com/u/jackjansen)\
**Replies:** 1\
**Last updated:** [May 5, 2026, 9:14pm UTC](https://discussions.unity.com/t/is-it-possible-to-extend-xrinputmodalitymanager/1714457 "2026-05-05T21:14:25Z")

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Historically my XRRig can handle both VR interaction (using controllers) and non-VR interaction (using keyboard/mouse or gamepad, with display on the computer screen). But the switching between them is convoluted, with …

[Next page](https://discussions.unity.com/tag/xr-input/159580.md?match_all_tags=true&page=1&tags%5B%5D=XR-Input)
