Crash after "Default GameObject BitMask: Post already registered" and UnityMain stack trace
|
|
2
|
6
|
May 14, 2025
|
Client Connection Fails with Socket Error After Installing Dedicated Server Package in Unity!
|
|
4
|
61
|
May 14, 2025
|
Terrain in Netcode for entities?
|
|
0
|
10
|
May 13, 2025
|
Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s)
|
|
2
|
29
|
May 13, 2025
|
Spawning a NetworkObject WITH values
|
|
5
|
24
|
May 13, 2025
|
Null Reference Error in Network Objects netcode 2.3.0+
|
|
6
|
21
|
May 13, 2025
|
Why do I get these errors ? Working with C# and unity and stopping the background from moving left after collision
|
|
2
|
12
|
May 12, 2025
|
'NetworkManagerExpanded' Build Error when using Netcode for GameObjects with Visual Scripting
|
|
1
|
9
|
May 12, 2025
|
Having more than one scene breaks Multiplayer Play Mode (scene not in build settings)
|
|
8
|
39
|
May 12, 2025
|
Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not r
|
|
3
|
937
|
May 8, 2025
|
"Targeted Network Transform Does Not Exist" but it does exist. Error Question
|
|
3
|
18
|
May 8, 2025
|
Allow passing spawn metadata to Instantiate via PrefabHandler
|
|
15
|
83
|
May 8, 2025
|
Multiplayer - Netcode for Game Objects with mobile : connect to distant mobile with IP address?
|
|
0
|
12
|
May 7, 2025
|
Client predictions in NGO
|
|
3
|
84
|
May 7, 2025
|
Android Build: "Received a message with invalid message type value 21" in Unity Netcode (NGO)
|
|
4
|
51
|
May 6, 2025
|
Netcode spawned prefab sometimes missing components?
|
|
6
|
19
|
May 6, 2025
|
Detect Multiplayer Play Mode scenario in code
|
|
3
|
30
|
May 6, 2025
|
Netcode for Gameobjects 2.3.0 released
|
|
28
|
365
|
April 23, 2025
|
Could loading a scene additively with a procedural map generation be the cause of sometimes random client desync issues?
|
|
2
|
14
|
May 5, 2025
|
How do you handle server-side mob simulation in a multiplayer survival game using NGO?
|
|
3
|
26
|
May 5, 2025
|
How to handle prefab placed network objects?
|
|
2
|
17
|
May 5, 2025
|
CS0120 error when using RpcTarget.Single for targeted RPC
|
|
4
|
23
|
May 5, 2025
|
Despawn not synced to clients
|
|
3
|
41
|
May 5, 2025
|
Trouble with spawning multiple instances of a prefab with Netcode for GameObjects: "same GlobalObjectIdHash value"
|
|
6
|
135
|
May 4, 2025
|
Best way to make RPCs with return values?
|
|
3
|
284
|
May 3, 2025
|
Player spawning issue in multiplayer (unity ngo) with procedural generation question
|
|
3
|
26
|
May 3, 2025
|
Issues Setting Up Encrypted Websocket Connection with Unity Transport
|
|
8
|
118
|
May 3, 2025
|
WebGL Multiplayer Game Crashes When Minimized/Tabbed Out (Unity + Multiplay + Relay + Netcode)
|
|
4
|
44
|
May 3, 2025
|
Netcode for Gameobjects 1.13.0 released
|
|
0
|
25
|
May 2, 2025
|
Client Loses Move ability after NetworkHide() on Host/Client
|
|
2
|
10
|
May 2, 2025
|