Working with Behavior Graph and changing ownership in the new NGO Distributed Authority network topology
|
|
2
|
11
|
December 10, 2024
|
In scene placed NetworkObjects' NetworkVariables are not synced after scene loading in DA mode
|
|
7
|
31
|
December 10, 2024
|
Syncing Visual Effects of Fake Items with Real Items on Grab in Unity Netcode
|
|
3
|
5
|
December 10, 2024
|
Multiplayer Client/Host issues
|
|
2
|
26
|
December 10, 2024
|
Netcode for Gameobject broke with Unity 6 Update new network Transform does not work [CASE IN-90743]
|
|
6
|
37
|
December 9, 2024
|
How to load networked scene in client side
|
|
14
|
2543
|
December 9, 2024
|
Is there any plan that the dedicated mock CMB server will be available for the DA mode?
|
|
0
|
8
|
December 9, 2024
|
Unity Netcode for GameObjects variable not synchronized within the same script
|
|
2
|
23
|
December 7, 2024
|
Host keeps getting [Scene '' couldn't be loaded because it has not been added to the build settings]
|
|
11
|
488
|
December 6, 2024
|
Is it possible to control NetworkTransform Interpolation time?
|
|
6
|
850
|
December 6, 2024
|
Started making a multiplayer game with NGO, realized that Netcode for Entities is probably better
|
|
2
|
44
|
December 6, 2024
|
Implementing XR Multiplayer Co-location on Quest 3 using NGO, AR Anchors and Meta OpenXR
|
|
9
|
484
|
December 5, 2024
|
Invalid VFX Particle System. It is skipped.
|
|
4
|
950
|
December 5, 2024
|
NullReferenceException - when client disconnected
|
|
8
|
187
|
December 5, 2024
|
Client-authoritative jitter ideas
|
|
3
|
27
|
December 4, 2024
|
Intermediate Dependency Loader Scene Before Scene Sync NGO
|
|
3
|
30
|
December 4, 2024
|
How can i change the position of the PlayerObject when spawning with startHost()?
|
|
2
|
12
|
December 4, 2024
|
Can not get unityTransport driver to bind to specific port
|
|
6
|
39
|
December 3, 2024
|
Issues with correctly spawning player objects (Paws) in specific hierarchy points in a multiplayer game
|
|
2
|
14
|
December 3, 2024
|
VR Multiplayer Template - "renderTime was before m_StartTimeConsumed" error on Client
|
|
1
|
39
|
December 3, 2024
|
SendPawsToServerRpc Method Not Being Called in Multiplayer Project with Netcode
|
|
2
|
16
|
December 3, 2024
|
NetworkList causing Memory Leaks even when initializing in Awake
|
|
8
|
74
|
December 2, 2024
|
Calling NetworkBehavior.SpawnWithOwnership() during OnNetworkStart() breaks any NetworkBehavior's on the spawned object
|
|
7
|
33
|
December 2, 2024
|
NGO with AnticipationNetworkTransform struggle
|
|
0
|
20
|
December 2, 2024
|
Netcode Network Manager RAM issue
|
|
2
|
24
|
December 1, 2024
|
Transferring Ownership to Move an Object from the Client Side in Unity Netcode
|
|
1
|
17
|
December 1, 2024
|
Load the Game Scene when everybody's ready
|
|
7
|
2654
|
December 1, 2024
|
I need your opinion on the turn structure of my turn-based game
|
|
2
|
26
|
November 30, 2024
|
Multiplayer Netcode Bug
|
|
3
|
17
|
November 29, 2024
|
Only objects that spawned just before connection are not visible
|
|
5
|
19
|
November 28, 2024
|