|
:tada: Netcode for GameObjects v2.13.0 is now publicly available
:package: Netcode for GameObjects 2.13.0 is now live! :package:
This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fa…
|
|
9
|
750
|
July 6, 2026
|
|
:tada: Netcode for GameObjects v2.12.0 is now publicly available
:package: Netcode for Gameobjects 2.12.0 is now live! :package:
NGO v2.12.0 is out! This release focuses on Transport layer improvements to the connection flow and a round of deprecation cleanup → check the sections bel…
|
|
1
|
466
|
June 3, 2026
|
|
Updating Netcode for Gameobjects broke local games and multiplayer games
|
|
17
|
376
|
July 10, 2026
|
|
NGO with Secure Websockets - Stale TLS Connectinos?
|
|
6
|
200
|
July 8, 2026
|
|
Network Lists / struct data weight
|
|
2
|
132
|
July 6, 2026
|
|
Network Variable Ignoring isOwner Check
|
|
2
|
168
|
July 1, 2026
|
|
Host/Single Player mode for WebGL
|
|
11
|
3035
|
June 30, 2026
|
|
Destroy a spawned NetworkObject on a non-host client is not valid
|
|
9
|
1897
|
June 16, 2026
|
|
Override PostDeltaRead on custom networkVariable
|
|
1
|
328
|
June 15, 2026
|
|
:tada: Netcode for GameObjects v2.11.0 is now publicly available
|
|
12
|
1484
|
June 15, 2026
|
|
Confusion with Unity lobby and netcode
|
|
2
|
397
|
June 13, 2026
|
|
Network Config Mismatch error (while config is the same)
|
|
21
|
19998
|
June 12, 2026
|
|
NetworkManager.Singleton.OnClientConnectedCallback why this callback is only woking on host its not woking on the local clints why
|
|
8
|
366
|
June 11, 2026
|
|
Prediction in GameObject Netcode - DevLog Entry 4
|
|
19
|
1915
|
June 4, 2026
|
|
Custom transport stuck on client awaiting connection approval
|
|
2
|
399
|
June 3, 2026
|
|
Multiplayer Services 2.2.1 or Netcode For GameObjects 2.11.2 is breaking the VR Template Multiplayer
|
|
7
|
347
|
May 26, 2026
|
|
Recieving "Only server can spawn NetworkObjects" error even when using [Rpc(SendTo.Server)]
|
|
3
|
323
|
May 26, 2026
|
|
Same [Rpc(SendTo.Owner)] do not triggers all the time
|
|
11
|
311
|
May 21, 2026
|
|
Unity Netcode join issue between meta android port version and pcvr version of the same game
|
|
3
|
311
|
May 21, 2026
|
|
Distributed Authority session creation intermittent failure
|
|
1
|
347
|
May 18, 2026
|
|
Client sometimes never connects after creating a session
|
|
2
|
330
|
May 17, 2026
|
|
GhostFields in GameObject Netcode - DevLog Entry 3
|
|
17
|
1551
|
May 14, 2026
|
|
Is netcoding with singletons bad?
|
|
8
|
381
|
May 12, 2026
|
|
Cannot connect to Relay server in WebGL
|
|
2
|
610
|
May 7, 2026
|
|
Distributed Authority intermittent client connect failure: Relay established, but no Accepted / connect times out
|
|
11
|
483
|
May 6, 2026
|
|
Client does not own client player prefab
|
|
11
|
337
|
May 1, 2026
|
|
Need Help to take the right Network Solution
|
|
4
|
472
|
April 25, 2026
|
|
Custom named messages not working as expected
|
|
3
|
299
|
April 23, 2026
|
|
Error occurring upon reconnection in distributed authority
|
|
2
|
349
|
April 23, 2026
|
|
Seamless Host Reconnection (Not Host Migration) in Netcode for GameObjects
|
|
3
|
293
|
April 22, 2026
|