TinyGiants

TinyGiants

TinyGiants | Tiny Sparks, Giant Worlds.

I bridge the gap between microscopic code precision and macroscopic game worlds. My mission is to build professional-grade Unity tools that help developers create complex gameplay systems with visual clarity, reliable architecture, and production-ready workflows.

TinyGiants currently builds:

:joker: Game Card System (GCS)
A visual card-battle framework for Unity, built for authoring cards, decks, enemies, statuses, encounters, FlowGraph behavior, and turn-based combat systems.

:rocket: Game Event System (GES)
A high-performance visual event architecture for Unity, designed to keep gameplay, UI, audio, VFX, tools, and systems cleanly decoupled.

Current Focus: Game Card System (GCS)
Official Site: https://tinygiants.tech