Edy
Expert on Unity physics simulations, vehicle dynamics, and general Unity coding.
Notable projects:
- Edy’s Vehicle Physics - GTA-style, semi-realistic vehicle physics.
- Vehicle Physics Pro - Fully realistic vehicle simulation in Unity.
- PERRINN 424 Simulator - Engineering project to design and test a competition hypercar.
Notable posts:
- Comprehensive guide to the execution order of Unity event functions
- Why you shouldn’t change Time.fixedDeltaTime when changing Time.timeScale (with detailed example)
- How to convert between inertiaTensor / inertiaTensorRotation and a 3x3 inertia matrix
- Yes, Physx 4 produces unrealistic simulations on Rigidbodies with non-uniform inertia
- Understanding friction types in Unity physics - how to configure Unity for realistic frictions and collisions
- Understanding all 8 collider / rigidbody combinations
- Why applying forces off-center cause the same linear momentum
- Why AddTorque causes angular velocity on unexpected axes
- What we know about the Unity WheelCollider