I have a major headache that I don’t understand so I would like some help on this.
I recently upgraded from 2018.1.9f2 to 2018.4.2f. During this process I also updated TMP from 1.3.0 to 1.4.1.
This all worked as intended but I had to add separate my 4096 Atlas to four 2048 Atlas because a few clients Low spec android devices can’t read bigger textures so I diveded them all and setup a fallback system. This all works fine and everything except in memory my font asset went from 16mb to 32mb. I have tried different Render Mode but nothing changed the size. So by doing a test, I took the 2018.1.9f2 Atlas and rendered it in 2018.4.2 and I could render the characters and it only took up 16MB of memory in the process.
What has changed in the Font Creator flow that makes the Font Asset to double in size in build?
These are my settings for each Unity version
2018.1.9f2

2018.4.2f

I just use a 4096 image here as a test model between versions. I tried also building in different Render Modes but nothing changed the size
As a temporary fix atm I will build all my Font Atlasses in 2018.1.9f2 for the time being and export them to 2018.4.2. But I would like to know why this occurs, and is there any fix for this?
Other note is that all my release platforms got increased in memory. I did change NET 4, and Android build also got upgraded to IL2CPP for 64bit support.
Thanks in advance to anyone that can help me out with this.

