Hi everyone!
After months of development, I’m excited to announce that Localization Manager is now live on the Unity Asset Store!
Available for Unity 2021 onwards (including Unity 6)
What it does
- Manage all your game’s text and UI in multiple languages.
- Switch languages at runtime with zero hassle.
- Use
LocalizationManager.Get("key")in code or theLocalizedTextcomponent on UI/TMP elements. - Supports smart strings (plural, gender, conditions, lists) directly on your localized text.
- Automatically updates text when the language changes. No manual refresh needed.
Why use it
Save time, avoid reinventing the wheel, and make your game accessible to a global audience.
Quick example
title.text = LocalizationManager.Get("ui_start_button");
Switching languages updates this automatically across your entire UI.
Launch discount
For a limited time, LocalizationManager is available at an introductory 30% discount.
Check it out on the Unity Asset Store
Feedback, questions, or feature requests are very welcome, and if you give it a try, I’d love to hear how it works in your projects!
Thanks for reading, and happy developing!
