[30% OFF] [RELEASED] Localization Manager – Multi-Language Support in Unity

Hi everyone!

After months of development, I’m excited to announce that Localization Manager is now live on the Unity Asset Store! :tada: Available for Unity 2021 onwards (including Unity 6)

What it does

  • Manage all your game’s text and UI in multiple languages.
  • Switch languages at runtime with zero hassle.
  • Use LocalizationManager.Get("key") in code or the LocalizedText component on UI/TMP elements.
  • Supports smart strings (plural, gender, conditions, lists) directly on your localized text.
  • Automatically updates text when the language changes. No manual refresh needed.

Why use it

Save time, avoid reinventing the wheel, and make your game accessible to a global audience.

Quick example

title.text = LocalizationManager.Get("ui_start_button");

Switching languages updates this automatically across your entire UI.

:package: Launch discount

For a limited time, LocalizationManager is available at an introductory 30% discount.

:backhand_index_pointing_right: Check it out on the Unity Asset Store

:open_book: Documentation | :hammer_and_wrench: Support

Feedback, questions, or feature requests are very welcome, and if you give it a try, I’d love to hear how it works in your projects!

Thanks for reading, and happy developing!