@BIGTIMEMASTER I agree about the old Tom Clancy games. They were just genuine, authentic. The stories were told via briefings and that was it, you got to work. Planning your squads, equipment etc then boots on the ground.
The new ones just seem like Hollywood-ized shooters to me, and there’s too much posing with beards and tattoos (that some guy may have even bought with real, actual money) for my liking.
yeah they nailed the theme. It’s pure military. No fucking around. Serious business.
imagine if they kept that original theme but just updated the controls, AI, graphics, and put you in the open world with dynamic simulation of enemy forces. Man, I might still play games!
Could charge some money for new weapons and maps too. Only game I play anymore if theHunter:Call of the Wild. I am more than happy to shell out $3-$5 every couple of months for new content in that game. It’s perfect and I like to support it.
I guess there is more people who want to customize their neckbeard and bicep tattoos in cool guy fantasy simulator though. That’s what makes me sad.
@BIGTIMEMASTER Two games I would recommend are Operation Flashpoint: Dragon Rising & Hidden & Dangerous 2. The former came out in 2009, the latter 2003. So, not new either, but there you go. Operation Flashpoint 2 must be played on Hardcore difficulty though - if you ever try it. A truly terrifying game, more than any horror game…
i played flashpoint quite a bit back in teh day. I remember liking it a lot. I even messed around with the editor a bit to make custom missions. Never heard of the other one, so I’ll check that out. Thanks for recommendation.
I see many across different gaming forums bemoan the lack of these types of games (or at least there not being enough of them), so there’s definitely a market for it – especially in the indie scene. I don’t see why the medium can’t be big enough for both, as someone who prefers story-driven games with talking characters and the like.
You just have to make sure you seek out that audience and have a good idea of what they’d be interested in, while also putting in your own spin.
I will say having completely no story or explanation may be a little more niche, but that just means that the fanbase for it will be even more passionate, which always draws in more people curious about the hype. I feel like that’s how Dark Souls got so popular, as that style was definitely niche when it first came out.