I have a very distinct taste in games so I know I’m probably alone in this but I just wanna know for sure. As we know, video games are an interactive medium which combines all other mediums like movie, music and art.
Allot of games are getting flaked for being “just a movie” and that games should be GAMES, but I’m actually on the other side of that spectrum. As games ARE experiences they can achieve more than simply being GAMES.
So what I REALLY want to make is a game that is JUST an experience, no HUD, no way-points, no in your face goals, just an experience. But my worries are that people aren’t ready for those types of games. Sure games like this do exist like Gone Home, but I want “normal” games to head this direction too. I’m not talking about turning games into walking simulators but instead get rid of all the game-y habits that have become the norm and JUST go for experiences.
(Where is the game?)
When I removed the HUD in Ratchet and Clank I, for the very first time in my life, felt like I was playing a cartoon! From that day forth I knew I wanted more games to offer these experiences and rid themselves of ALL immersion breaking features that we come to expect in video games nowadays and can barely imagine them without.
I want to suggest a future where more games are about experiencing a unique story in a unique world through a unique protagonist. This sounds familiar right? It’s more or less what many games are about, like: (Uncharted, R&C, Sly Cooper), it’s all about you experiencing a story in a unique world through a unique character. However, when you also bring deep or attention-grabbing gameplay into the mix the focus starts to jump between story and gameplay and you guys know as designers that having more than one focus means less effectiveness of said focus. This is something all games do however. By having allot of focus on gameplay means the player gets less focus on the story and neither can shine the brightest while the other is hogging the spotlight (right?).
We do have games that are heavily focused on gameplay with a story that is almost non-existent (Which makes the game better because of it. Can you imagine having to play a game that is heavily focused on gameplay like pac-man, but now with heavy emphasis on story? That would make the game terrible, better to have no story instead).
However we have barely done the opposite. Game with a solid gameplay but nothing to take the attention from the story. Journey is the only game I can think of that does this well. The gameplay is smooth and fun but doesn’t have enough depth to it for you to play around with and forget about the story.
We keep on making games that are heavily focused on gameplay AND story. Those are two different things and just creates instances where you’re slaughtering enemies just to get to the next story bit, those two just don’t go well together unless you let one of them take the foreground while the other helps without stealing much of the attention (like Journey’s gameplay doesn’t take away from the story).
Cut-scenes also often feel like entirely another place, another world even. The Ratchet in the cut-scenes somehow doesn’t feel like the Ratchet in gameplay. It just doesn’t feel like the same world.
Something we have gone accustomed to is going from playing a video game to watching a movie | from watching a movie to playing a video game and instead of integrating these two together we just jump between them throughout the game. That does not sound like it blends well together.
This brings me to my final verdict. What if playing a game would be like playing a cut-scene. This means going from (switching between watching a movie and playing a video game) to full on interactive movie. This means we aren’t trading any focus and thus have made the most immersive experience a gamer can have (except for VR). Goodbye HUD, goodbye video game norms and hello playable movies!
I often hear my mom and non-gamer friends say: “Wow this is like playing a movie!” and every time I get incredibly jealous, because to me it isn’t like playing a movie. All of the game-y factors just keep reminding me that this is NOT real and this is just a game. Little things like: Camera being way too far away from the protagonist, protagonist always planted right in the middle of the screen, HUD covering the whole screen, distracting way-points, ALL of this keeps reminding me that the cut-scene is over and I’m back to playing a video game.
(No HUD? No problem)
So what I’m here for is to see if this is what other gamers want too. These games would still play like games but would have no HUD or any type of game-yness for that matter and the gameplay would solely be about playing through the experience without progression systems or anything that doesn’t make sense in a story.
(On a side note… all of this is design right? Design is pretty vague so I wasn’t sure if this belongs here. I certainly believe so… I know designers are open to new ideas so I think this should be posted here)