We’re animating our character in Cascadeur and then bringing that animation into Unity, but we’re noticing visible jerks in the Unity version.
I’ve attached a link to the video comparison showing both software, the animation looks smooth in Cascadeur, but in Unity it appears jerky and doesn’t loop correctly
For context:
- The character is set to Humanoid
- Pose: T-Pose in the 0 Frame Both the character and animation
- Animation Compression Type: OFF
- Even with these settings, the animation doesn’t look the same, and there are noticeable Jerks in the looping.
Can someone help me understand the best practices or recommended workflow to ensure the animation stays accurate and smooth when importing into Unity?
Video Link :- Watch Unity_Jerks | Streamable
