Made a cannon and animated inside unity. it has a muzzle brake that moves backwards when fired. the animation works but i cant get the script to make it work in game play.
I need to have it play the animation when the w key is pressed down once. here is the script i.m trying to use any help would be appreciated.
function Update()
{
if(Input.GetKeyDown("w"))
{
// Plays the reload animation - stops all other animations
animation.Play("reload", PlayMode.StopAll);
}
}
Looking at the code, one thought would be that the body of the if statment is not being executed. Place a "print" statement before the animation.play to see if it is being reached. Personally, I would use the following: if (Input.GetKeyDown(KeyCode.W)) ... Also, when posting here, try and ensure that the format of the code is correct as it is difficult to read unformatted code.
– anon66389419