Today I’d like to announce a new product I’m starting development on.
The Ultimate Shooter Development Kit will provide a fantastic framework for developing any kind of FPS game you can imagine.
This isn’t your run-of-the-mill “learn how to make a capsule walk around the Island Demo” stuff. Ultimate FPS Framework will provide a clean, well-written, and most importantly scalable framework for building FPS games, inspired by the structure of the industry standard Unreal engine, which has powered incredible AAA games from Unreal Tournament 3 to Batman: Arkham City.
The Ultimate Shooter Development Kit (USDK) tackles all of the hard parts of building an FPS.
USDK provides an easy-to-use framework for programming player or AI characters, including the ability to interchange player control methods with different game characters with zero code changes - have your player controller or your AI controller take control of any game character, or even vehicles!
USDK provides a generic and powerful inventory system suitable for any game - from Quake-style arena shooters to Fallout-style RPG adventures.
USDK provides a framework for weapons that allows for any weapon you can think of with minimal coding - Rocket launchers, machine guns, melee weapons, bows arrows - you name it!
USDK provides a game management system with support for spawn selection algorithms, game win/loss/finish conditions, countdowns, and more - designed with network multiplayer support.
Whether you’re crafting a fast-paced arcade arena shooter, an ultra-realistic war simulator, or a whimsical fantasy world of medieval combat, USDK will take weeks of headache off of your development time - letting you focus on what makes your game fun, not what makes your game run!