Apple Pay Payments Implementation

Hi there!
I’m working on a real money game, and want to implement Apple Pay as one of the options to pay.
I didn’t find a single answer to how to do that, I cannot understand if it’s a part of Unity IAP, and if not, how do I do that? Is there an SDK that can help do that? do I need to develop the Plugin? If so, with swift or objective-C?
Any answer will be appreciated, I really can’t figure this out.
Thank You :slight_smile:

Welcome to the Unity forums! So you know, Unity IAP is a pass-through service for Apple StoreKit. Apple handles all the transactions. If Apple supports Apple Pay, then so does Unity IAP. Any IAP solution on iOS would have the same behavior, Apple only allows StoreKit.

Thank you for replying so fast,
I guess IAP is not really the thing I’m looking for.
I make purchases with my backend system through API calls, where the backend system communicates with a payment processor.
I want to add the option to deposit money with apple pay instead of just inserting credit card information.
To my knowledge, with Apple Pay I can use a token from Apple Pay which my payment processor will know to decrypt.
My question is how can I implement only Apple Pay in my game, I don’t want the option to mess with anything else, not google pay or any other IAP service, is there a good manual or even a plugin you know of?
Thank you.

Not that I’m aware of. A Google search for “Apple Pay Unity” didn’t turn up much either, sorry.

Appreciate the help anyway.

Were you able to figure this out?