Hi there!
Just a bit of an FYI before we begin–I’m super new to all of this, so please excuse my newbishness.
I have a simple script for a “portal” to the next level at the end of a basic parkour course. I put it together off of a bit of googling and the API documentation provided by unity. I have an invisible 100x1x100 cube at the bottom of the world to reset you when you fail the course–and that works fine. But when I try to load a new level it doesn’t want to work.
Here is the code:
var levelToLoad : String = "level2";
function OnTriggerEnter(other : Collider) {
Application.LoadLevel(levelToLoad);
}
It was the build settings. Sorry, didn't know to look there and it seemed a bit of a specific, if boring, question for the FAQ. Thanks for helping :)
– Endergeek