Applying animator to a new door causes it to teleport to the old animator location?

So as the question states, I am making a second door and I thought that I would be able to reuse the same animator that I used previously for a door. The old door functions as intended, however when I launch my scene and the new door has the same animator attached to it as the old door, it teleports next to the old doors location and I am not sure why. Please help!

You have to only animate child objects. Set your door up like so:

8779888--1192054--Screen Shot 2023-02-03 at 11.44.32 AM.png

MyDoor is what you prefabbify.

Hinge is what you animate