Hi all,
I have a monobehaviour script that uses the singleton design pattern, and the following line of code technically works (the audio source is indeed added and can play audio through it), but it does not show in the inspector.
// attach an audio source and setup initial settings
audioSource = singleton.transform.parent.gameObject.AddComponent(typeof(AudioSource)) as AudioSource;
My “audioSource” class member is also a public property (with private set)
Any ideas? It’s not that big a deal to me, but i’m curious to know why it’s not showing up.
Thanks
Mat