Licensee’s monthly gross revenue is below US$ 10,000
Licensee’s product displays the Exit Games Photon logo prominently (in splash screen or credits)
I’m not sure if they usually have the Photon logo requirement in their Indie licenses - but having it in the credits is just find and I find it pretty awesome that it’s valid for “all your servers”.
Indeed a very cool offer, got the mail myself today.
Insanely tempting especially due to the removed servers limit although I’ve yet to work on an application where that could even be a problem due to the photon + unity headless nodes ‘cloud’ or just clients + photon ‘clouds’ that I normally am involved with but it can never hurt to know you can easily go there (though it was easy enough before too, if you have that many users that you need a second server then the 3k should be the very least problem as the server instances cost you about that much per month already or you did something wrong with the machines you use as photon server
Is the one application thing an enforced limit or is it simply a licensing clause? I’m just imagining that I have different services on different machines that are responsible for that single application, but they aren’t a single windows service.
Do photon host and transfer player connections/data like a master server? just curious about the whole thing, not intending to make a multiplayer game. Does seem interesting though.
Hippocoder:
Like Dreamora said, Photon works as central, dedicated server between the players who play together.
You can use multiple instances of Photon for load balancing. In that case, one central Photon would transfer players one of the other Photons to play there.
You can use unlimited Photon instances or servers per game (or application). “Game” (or “Application”) in this case means: F1 Online, Uberstrike, Kogama, Kings Bounty, Family Guy Online, beGone, …
Someone asked in our forum, so just as info:
Once you buy the October Indie Special License, you get a purchase confirmation by the shop immediately. We will create the license and sent it do you within 24 hours or so. Every license in this special is handcrafted
The workflow for Unity Networking on mobiles is the same as for standalone players or web. However, the actual carriers and networks contain some barriers which Photon solves better than built-in networking. Aside from that, you should put some effort into sending the least amount of data across the net when working on mobiles.