Awesome: Photon Indie "unlimited" on sale for $399 :-)

This is just the right timing for me … well, actually a little early but better early than late:

ExitGames has Photon on sale for Indies - $399 for a unlimited users and servers for one app. Check it out: Multiplayer Game Development Made Easy | Photon Engine

Some details:

  • Concurrent user limit: None.
  • License is valid for one single application.
  • License is valid for all your servers.
  • Indie License conditions
  • Licensee’s monthly gross revenue is below US$ 10,000
  • Licensee’s product displays the Exit Games Photon logo prominently (in splash screen or credits)

I’m not sure if they usually have the Photon logo requirement in their Indie licenses - but having it in the credits is just find and I find it pretty awesome that it’s valid for “all your servers”.

I think I just saved a little fortune :wink:

Wow it is gonna be awesome… gonna help indie developers a lot .

I guess the price is affordable now :slight_smile:

Yeah, very nice :).

Yeah, you’ve gotta be crazy to not jump on this one.

I just upgraded to Photon 3 RC3 and the server is humming along smoothly.

And today we broke the 1000 concurrent user mark with 1035! Our best yet!

Indeed a very cool offer, got the mail myself today.

Insanely tempting especially due to the removed servers limit although I’ve yet to work on an application where that could even be a problem due to the photon + unity headless nodes ‘cloud’ or just clients + photon ‘clouds’ that I normally am involved with but it can never hurt to know you can easily go there (though it was easy enough before too, if you have that many users that you need a second server then the 3k should be the very least problem as the server instances cost you about that much per month already or you did something wrong with the machines you use as photon server :wink:

Is the one application thing an enforced limit or is it simply a licensing clause? I’m just imagining that I have different services on different machines that are responsible for that single application, but they aren’t a single windows service.

Do photon host and transfer player connections/data like a master server? just curious about the whole thing, not intending to make a multiplayer game. Does seem interesting though.

Photon is a central server, it does not transfer anything, its the centre through which all goes like SFS and ES for example

Hippocoder:
Like Dreamora said, Photon works as central, dedicated server between the players who play together.
You can use multiple instances of Photon for load balancing. In that case, one central Photon would transfer players one of the other Photons to play there.

You can use unlimited Photon instances or servers per game (or application). “Game” (or “Application”) in this case means: F1 Online, Uberstrike, Kogama, Kings Bounty, Family Guy Online, beGone, …

Someone asked in our forum, so just as info:
Once you buy the October Indie Special License, you get a purchase confirmation by the shop immediately. We will create the license and sent it do you within 24 hours or so. Every license in this special is handcrafted :slight_smile:

While my current project doesn’t require networking, I have really been wanting to use it.

Can anyone tell me how hard or easy it is to get it running with Unity mobile?

The workflow for Unity Networking on mobiles is the same as for standalone players or web. However, the actual carriers and networks contain some barriers which Photon solves better than built-in networking. Aside from that, you should put some effort into sending the least amount of data across the net when working on mobiles.

This topic might be interesting for you:
http://forum.unity3d.com/threads/108964-IOS-Networking
Especially:
http://forum.unity3d.com/threads/108964-IOS-Networking?p=724037&viewfull=1#post724037

Thank you, TobiasS. I will definitely check these out.

Today is our last day of the October special:
http://blog.exitgames.com/2011/10/indieoctoberspecial/

@bertelmonster2k

The license says it is for one game. Does that mean we can change the game at will under that one license?

Not 100% sure what you mean - can you please drop me an email to developer@exitgames.com?