Hi,
I’m have trouble getting banner ads to show on IOS and android using version 3.7.3 of the ads package and unity 2019.4.21 lts.
It works while running in the editor, but does not appear on phone even though it apparently passes the Advertisement.IsReady(placementId) “check” and runs the line
Advertisement.Banner.Show (placementId);
I’ve verified this by attaching the debugger while running on my android phone.
I believe it used to work using the 3.6 version of the ads package, but stopped working after upgrading to 3.7.3, and reverting to 3.6.x doesn’t seem to help.
Is there anyone who has experienced something similar, and has any tips on how to fix it?
Thanks.