Ippdev, I command you to leave this body which is none of yours! Regain your own corpse and liberate the spirit of AcidArrow from your vile emprisonnent!
Unity is not and was never supposed to be Unreal.
Unity however was and always supposed to be doing equally well, having equal vision for the future, equal stability, equally steady progress, equally solid business models, equally fast turnover times.
You are simply deflecting here.
Also it does not matter at all what other engines are doing. All Unity issues exist no matter if Unreal or Cryengine or Godot or whatever exist.
By what metric? There were more than thrice the amount of games released with Unity on Steam in 2022 compared to Unreal. More than 70% of mobile games are made with Unity. Any given top games list likely has far more Unity than Unreal games on it.
Let’s look at one for 2022 from Polygon:
- Unity - Immortality
- Game Maker - POINPY
- Unity - TINYKIN
- Proprietary engine - MONSTER HUNTER RISE: SUNBREAK
- Unity - SERIAL CLEANERS
- Unreal Engine 4 - GHOSTWIRE: TOKYO
- Unreal Engine 4 - TINY TINA’S WONDERLANDS
- Unity - I WAS A TEENAGE EXOCOLONIST
- Unity - ROLLERDROME
- Unity - DORFROMANTIK
- Proprietary engine- HORIZON FORBIDDEN WEST
- Proprietary engine - POKÉMON SCARLET AND VIOLET
- Unity - METAL: HELLSINGER
- Unity - ROGUE LEGACY 2
- Adventure Game Studio - PERFECT TIDES
- Proprietary engine - LEAGUE OF LEGENDS
- Proprietary engine - GRAN TURISMO 7
- Proprietary engine - SPLATOON 3
- Proprietary engine - A PLAGUE TALE: REQUIEM
- Unreal Engine 4 - STRAY
- FNA framework - TEENAGE MUTANT NINJA TURTLES: SHREDDER’S REVENGE
- Proprietary engine - FINAL FANTASY 14: ENDWALKER
- Unity - RAFT
- Unreal Engine 4 - THE QUARRY
- Proprietary engine - WARHAMMER 40,000: DARKTIDE
- Proprietary engine - NBA 2K23
- Unity - PLATEUP!
- Unity - TUNIC
- Proprietary engine - TOTAL WAR: WARHAMMER 3
- Unity - DISNEY DREAMLIGHT VALLEY
- Proprietary engine - XENOBLADE CHRONICLES 3
- Proprietary engine - NOBODY SAVES THE WORLD
- Unity - CULT OF THE LAMB
- Proprietary engine - KIRBY AND THE FORGOTTEN LAND
- Proprietary engine - RETURN TO MONKEY ISLAND
- Unity - NORCO
- Proprietary engine - MARIO + RABBIDS SPARKS OF HOPE
- Unity - NEON WHITE
- Unity - SIGNALIS
- Unity - STRANGE HORTICULTURE
- Proprietary engine - GOD OF WAR RAGNARÖK
- Unity - POWERWASH SIMULATOR
- Proprietary engine - POKÉMON LEGENDS: ARCEUS
- Unity - MARVEL SNAP
- Unity - PENTIMENT
- Unreal Engine 4 - FORTNITE
- Phaser - VAMPIRE SURVIVORS
- Godot - THE CASE OF THE GOLDEN IDOL
- Unity - CITIZEN SLEEPER
- Proprietary engine - ELDEN RING
So, 38% of the games are made with Unity, 42% with proprietary engines, 12% with Unreal Engine 4, and the remaining 8% are spread among Game Maker, FNA Framework, Adventure Game Studio, Phaser, and Godot.
By all metrics Unity is doing better than any other publicly available engine on the planet. And there are no signs of Unreal overtaking Unity, they gained market share at roughly the same rate in 2022.
Got a quote for that? ![]()
I think the fact that Unity didn’t even have real time shadows until 2007 means it probably wasn’t trying to compete with Unreal Engine. Just going with my gut on this one.
edit: To turn this into a serious post, I think it’d be more accurate to say that, as time has gone on, Unreal Engine has been doing more to compete with Unity than Unity has been doing to compete with Unreal Engine. There’s been a pretty significant focus on making Unreal Engine more accessible to people making their first games, there’s been more and more a focus on how well the engine can scale down (to mixed results), and the inclusion of a proper marketplace all shows that Epic are making sincere attempts to enter into a lot of spaces that would otherwise be handled by Unity.
This isn’t just on the indie side of things either. Improvements to asset management and general workflow are also making it so that Unreal Engine is a more appealing product if you’re making basically anything in 3D that needs to target a wide range of commonly used devices. Unity targets every platform under the sun, but Unreal targets things that the average consumer actually uses (again, to mixed results.)
If Unity were competing with Unreal Engine, they’d have to spend a lot of time over the past decade aggressively pursuing tech, something they haven’t done and really shouldn’t do. Unity’s strengths need to be its extensibility (good) and having core functionality both in the base engine and its packages be robust and feature complete (dramatically less good), which really isn’t competing with Unreal Engine in any meaningful capacity because Unreal Engine is still playing catchup to Unity on that front.
Something is wrong with this list. I have a hard time believing that PENTIMENT was the number 6 game of 2022. Number 6 in terms of what? I don’t think that it shows that Unity engine is state of the art. It is a 2D game. Can we at least exclude 2D games?
It’s a subjective list and author’s opinion on a major games journalism website that’s also the first google result for top games released in 2022. Take any other top games of 2022 list and you’ll see similar Unity vs Unreal usage. Chances are half of the top 15 games listed anywhere are made with Unity.
The person I was responding to expects Unity to do equally as well as Unreal, but by all available metrics, Unity is doing a lot better than Unreal in terms of adoption, games released, and games represented on top games lists. Pentiment is also commercially successful and has very good user reviews on Steam. Why shouldn’t it be in 6th place in author’s opinion?
Cutting edge rendering doesn’t automatically equal a good game. And there are plenty of good looking 3D games made with Unity on the list.
Excluding 2d games from unity titles would make as much sense as excluding 3d games from Unreal titles.
Meaning one shouldn’t do it.
If you have to start making exclusions for major advantages it’s a safe bet you don’t have a solid argument against that engine. Incidentally in case you haven’t noticed that game is from Obsidian Entertainment who are known for making excellent roleplaying games. I’m not at all surprised it’s popular.
No, they’re not. Because then you don’t make money, and you go out of business, and they don’t get license fees any more, assuming that they ever did.
is Fall Guys the most popular game made with Unity?
No. Pokemon Go.
Also according to playercounter Among Us has twice the audience nowadays than Fall Guys. Not sure about the accuracy of it though.
Lack of light editor theme in Unreal Engine? Out of all popular software I ever worked with, I don’t know any other one which would enforce dark background - white font on everyone, and didn’t allow to switch to more standard light background - black font. Same with Unreal forums. Can’t read anything there any longer than a couple minutes before my eyes begin to hurt.
I believe you missed the point. User answered the question what would be an answer supporting Unity. At least this is how I interpret this. They said the lack of light theme in other software is something speaks in favor of Unity. Although they worded it strangely (maybe language barrier?), but just as I would sometimes, that’s why I assume this.
Ah, yeah, you’re right, I completely missed the implication of the post