InfiniTREE PRO is now released at the Unity Asset Store !!
The new system is currently a $5 upgrade from InfiniTREE and $15 upgrade from [Sky Master ULTIMATE]( [SAVE $600 UPGRADE OFFER!✅]Sky Master ULTIMATE: Sky, Ocean, Volume Clouds-lighting, Weather, RTGI page-59#post-8526821) or [InfiniGRASS ]( [SAVE $600 UPGRADE OFFER!✅]Sky Master ULTIMATE: Sky, Ocean, Volume Clouds-lighting, Weather, RTGI page-59#post-8526821)!
Enjoy
ArtnGame presents InfiniTREE, the new Tree and Forest procedural generation system for Unity3D.
The system’s goal is to allow on the fly creation of trees and manage whole forests, all with a custom multithreaded dynamic batching system, allowing complete control over the tree appearence and growth, plus offer in game dynamics like full tree motion, growth and the base to create any other dynamic effect. Any prefab can easilly be used to create the trees, allowing for ease of use and ultimate tree customization and optimization.
Demo (WIP): https://dl.dropboxusercontent.com/u/79230236/INFINIDY/TREE/INfiniDy Tree WebPlayer DEMO1.html
InfiniTREE contains a fully featured Multithreaded dynamic batching system and dynamic tree grouping, for total control of required performance.
Another major feature is the ease of use and customization the system offers, just create a low polygon prefab and it can instantly be part of any tree !!!
Features
- Dynamic procedural tree generation, in game (option to save to disk will also be available, for later use)
- Multithreaded dynamic batching system, that allows the smooth addition of trees during gameplay and draw call minimization (only 2-5 draw calls per static forest & 10-15 draw calls with full shadows enabled)
- Real time tree growth and manipulation, with complete control over every tree aspect.
- Forest manager, that allows the grouping of trees based on their properties and use, for maximizing performance
- L-tree system combined with prefab instantiation, for ultimate ease of use and the power to instantly use any prefab for the various tree parts.
- Cut off system, that will disable the far away trees, plus can be extended with much more funtionality and rules later, for a complete custom LOD and occlusion system. This will be the first priority update after the initial release.
The system will also get three big extra features in upcoming updates
- Spline system, for precision control of growth
- Physics based growth system
- Mesh generator, for creating branches on the fly without the use of prefabs
These systems are already working and they need further polish, so will be coming in future updates.
The v1.0 of the system is almost ready and beeing polished, it will be submitted sometime this week. I will post a demo with the cut off system too before release.
InfiniTREE red trees
InfiniTREE prefab instantiation, just added a cube to the branch prefab base for these pics
What these trees are made of (bark and branch prefabs)
InfiniTREE Pines WIP
Dynamic bark - root growth WIP:
https://vimeo.com/117090945