Hello,
I have problem with billboards, yes I know that they have render queue transparent - 100 but the actual problem is, they are always wrong. If the renderqueue is lower (transparent - 110 for example) they seemed to be OK from one side, but now when looking through the transparent object, billboard trees appear over it, but when I set it higher, the object appear over it. I smell that there is something wrong with unity rendering, because this should have been handeled by default, without any need to change anything.
Any ideas?
LEFT: object renders over billboard trees RIGHT: trees render over object
