What is the better and the more correct way to import a blender file into unity?
I notice unity suggest to save as .blend and Import that way. Where are most tutorials I have found exports as a .fbx and import into unity that way.
When I gave it a try .blend works fine. But using the .fbx way and importing makes my model look like an empty game object.
Could someone point me in the right direction. I am new to this importing and exporting models and I just started using blender today.
Thank you.