Blender Export and import, .blend or .fbx

What is the better and the more correct way to import a blender file into unity?

I notice unity suggest to save as .blend and Import that way. Where are most tutorials I have found exports as a .fbx and import into unity that way.

When I gave it a try .blend works fine. But using the .fbx way and importing makes my model look like an empty game object.

Could someone point me in the right direction. I am new to this importing and exporting models and I just started using blender today.

Thank you.

Unity doesn’t really import .blend files; it opens Blender in the background and makes it export to .fbx. If you save as a .blend then you bypass the step of having to manually export.

–Eric

I just export it as an .obj, honestly this works great for me. Is there some advantage of the .fbx format over .obj?

Yes animations.

I like to export using the Blend file for organic/characters models, because It splits the several animations as they are on the actions from the blend file