Hey All,
I have looked through the forum and the unityAnswers for my problem. But i just can’t find anything like it. I hope you guyz could help me out. Here’s my situation. I’m making a first person horror/survival game. I have 1 enemy that looks like a foggy shadow. I’m trying to give this specific model a blur-effect. I tried to use 2 camera’s, and give one a blur-effect. I made a second camera that is a child of the maincam, and i called it “ghostcamera”, and i gave that camera an image-effect (blur). I made a second layer called “ghost”. And i made a cube (for testing) and gave the cube the layer “ghost”. Now the ghostcamera is a child of the maincamera.
The Depth of the ghostcam is 0, and the depth of the maincamera is 1. I don’t see the cube ingame. Because only the ghostcam can see it. But if i change the depth’s of the ghostcam, i can ONLY see the cube. I was hoping i could get to see a mix of both camera’s. And with the blur effect only on the cube. But i guess that doesn’t work like i thought. Is there anything else i could try? Or am i doing something stupid or wrong? Or maybe both?
Before i gues questions about scripting, i have zero scripting experience. But i have somebody who can help me with that. I was just thought this effect wouldn’t need any scripting. If you need more information please let me know !