Bone Forward is different in Unity from Blender. It is 45* skewed. Tried a bunch of Export settings nothing changed, Couldn’t see anything related to it in the import settings.

Any suggestions>?
Shall i intercept and add bone parents? – Not possible.
Or i make a custom script and editor?
Or shall i just add horizontal bones for hips before thighs?
Or is there a simpler solution?





