Bone Import Rotations


Bone Forward is different in Unity from Blender. It is 45* skewed. Tried a bunch of Export settings nothing changed, Couldn’t see anything related to it in the import settings.

8518310--1135745--BONES.png

Any suggestions>?

Shall i intercept and add bone parents? – Not possible.

Or i make a custom script and editor?

Or shall i just add horizontal bones for hips before thighs?

Or is there a simpler solution?

This is how i resolved.