Camera Controller Release

Hi all!

I just released the Action/Adventure Camera Rig. It’s not just a 3rd person camera, but a complete AAA quality camera including a full Mecanim Animator.

When creating a AAA quality game, having a “third-person camera” isn’t good enough. In fact, when you dissect
Tomb Raider’s camera, you’ll see that the camera seamlessly transitions between several different types of
camera behaviors. It’s this attention to detail that we’ve created in the Adventure Camera Rig.

It comes complete with a code walk through to help you understand every detail. Of course, you can ignore that and simply use it as is.

Check it out here.
https://assetstore.unity.com/packages/tools/camera/camera-controller-13768

Feedback is always welcome!

Thanks,
Tim

Any video showing how the camera behaves when walking around walls or tight spaces. I assume it doesnt clip through walls, right?

In the web demo it clipped through walls. If you made it so it wouldn’t, I’d buy it

Hi TRyz,
in the Web demo , if the character is too close to wall , i have some camera problem:

Wow! I am so sorry. I thought I’d get an email if someone replied to the thread and I never did… I just assumed no one replied.

I found the clipping issue and it has been fixed. The web player is updated too (although I had to clear my cache).

I felt the safest and most generic solution was to stop the camera from moving if it got into a position that would clip the avatar.

So if you’re rotating the camera around the avatar and it detects the avatar clipping, the camera will stop. Behind the scenes, the rotation will continue and when you get to a good position the camera will catch back up.

The update is waiting approval from Unity now.

Thanks for calling this out and again I’m sorry for the huge delay.

Camera cannot zoom in /out using mouse wheel?

Hey imtrobin,

No, unfortunately this version can’t. I modeled it off of Tomb Raider 2013 and they use the mouse wheel for weapon switching.

They do have a ‘button press’ zoom, but it’s not something I implemented. I’ll put it on the wish list.

please fix it so it dont get stuck on stuff and then snaps into other side when u move enough it feels very bad

give option to flow through make the thing invisible or transparent or let it clip into it

also have option for scrollwheel for zoom…

i mean dont make it so this way or that. give lots of option so we can configure away… perhaps have different classes that implement the different ways if it cant be done by having some settings we can tweak…

also please add jump, some more common movement animations (sprinnt), crouch, (prone would be nice)

also have more camera options for other than adventure .like fps/tps, rpg… let pick left, right, center, overhead from behind like in rpg

thanks in advance

Hi IM,

For your first statement, I think you mean that when the character is next to a wall and the camera is put into a tight spot it stops moving and then jumps if you keep moving the controls.

Per the description a couple posts above, I chose to stop the camera (to avoid the clipping) until the player moves it to a safe place. I’ll have to think about a better solution.

I know others (outside of this thread) preferred that I stop the camera vs. allowing the clipping. However, you may be right about having options that allows the user to choose.

Thanks for the other items. I’ll put them on the wish list.

Tim

Hello,

I’ve got your demo scene in unity setup as per your quick-start guide. I’ve setup the key names accordingly, however am only achieving control over the camera, but there is no movement from the character. I’m using the keyboard, not a joystick. What am I doing wrong?

Hi Bhads,

If you’ll email me at tim@ootii.com, I can help you out.

When you email, can you tell me what platform you’re using? I’m also curious if you’re getting any animations from the character at all. Does he turn or walk in place?

I’ll definitely help you out.

Thanks,
Tim

I read you were developing a new system. When will that come out?

Are you John Mac?

The guy that created this

Hey MoHoe,

Nope, not John. I have seen the video before, but haven’t been through them all.

I’m not sure if he has physics based smoothing, supports multiple stances, or other features. Feel free to download what he has. :slight_smile:

Hi 3,

I’m working on a character controller that allows you to plug in motions. You can see the progress in videos I post here:

I’m not working on this full time so it’s going slower than I hoped. No ETA to commit to yet. Sorry.

Hey Tryz, I have downloaded it, it’s good but not what I’m looking for :slight_smile:

Are you up for some paid work? it’s to do with a mecanim controller… it’s quite simple but challenging.

PM me if you want more info.

regards
Mohoe

I don’t think it would be fair to have him to work exclusively for him, as he has previously said, he is working on a full character system for mecanim that will be available on the asset store soon.

That being said, if you are willing to do work for individuals and aren’t going to release the full system within a month or two, I will also pay you to develop a system for my team. But since there is such a high demand for a full character system controller, I think it would be most profitable and fair to just release an alpha version of the one you are currently making right now on the asset store.

Just my idea, Best of luck though!

I took a couple of days because I wanted to have something to show before I posted again…

I’ve created a new thread for the “Motion Controller”:
http://forum.unity3d.com/threads/229900-Motion-Controller

I’d like to use this for bugs, requests, etc. As it is, you can find 4 new videos of what I’m working on.

I’m hoping to submit it next week, but it may take another week for Unity to accept it (I’m not sure if the ‘beta’ tag will be an issue).

Anyway, feel free to post over there (or email me) if you have any questions.

Thanks for all the love! :slight_smile:

I just wanted to post that the motion controller has been released!

You can check it out here:

The forum is here:
http://forum.unity3d.com/threads/229900-Motion-Controller

Thanks!

Hi Tim,

We’re really loving this Adventure Camera in combination with the Motion Controller. It’s a solid combo. We’re glad to see that zoom is on the wish list. We’re trying to decide whether to hack into the Adventure Cam and implement the zoom ourself or wait. When do you feel you’ll be implementing the zoom?

Thanks!