/sigh… how many times I’m going to answer this same question… You know there is a search tool in these forums, right?
Anyways, lets rephrase, yet once more and add some topic specific points. First out with the basic:
Your input idea is not unique. I bet it’s a variation of one of the following:
- Virtual buttons/sticks/dpads.
- Swipes.
- Tilt/balance.
- Gestures.
- Camera recognition.
- Volume button being used as game buttons (disallowed by Apple, won’t ever be approved.)
- Bluetooth connected controller.
- Virtual controls in a secondary device, syncing via Wi-Fi or Bluetooth.
The slide to unlock is a gesture. Yes, it got patented. But:
The patent was filed for in 2006. Back then the concept was actually new. Today it’s just a slight variation of existing stuff meaning it’s unlikely to be approved. Also, note it was awarded in 2010. That’s 4 years later. To put it in perspective, you were 10 years old.
Also the patent filing document is a 35 page document carefully crafted by the best patent lawyers Apple was able to pay to make sure the thing didn’t get rejected. Patents can often spend 10 to 16 years bouncing before they get approved.
Now let’s go back to you and let’s say you managed to actually manage to make something new, like a psychic connection that requires no new hardware. You will need to pay a lawyer to get you a nifty document to bloat it with legal padding. A simple slide to unlock required 35 pages. You can imagine how long you’re likely more complex idea would take. It will be a minimum of 5k in lawyer fees. Then there are the filing fees, which are also very complex because they depend heavily on the document and the number of claim bullet points in it. I hear a ballpark of 3k is about right, but can easily jump to 4k.
So with lawyer involvement and filing fees and making room for error, let’s say you have 10k to toss around, and 4 years to waste waiting for the patent to be approved. What do you think you will do then? Sue anyone that used it? Tracking down infringements will be hard, for starters. You will likely have to either just pursue indie gamers that can’t afford lawyers and will go bankrupt before being able to pay you a cent or large companies with better lawyers than you.
During those 4 years (and I remind you, that’s being positive, it may be up to 16 years) the patent won’t be protecting you from any potential lawsuit coming your way.
Point being? It’s useless. The entire process is a waste of time and money unless you are a huge company that is stockpiling patents in an attempt to roadblock other companies from competing with them. As an individual this is not a viable tactic, you must have lawyers in your payroll (as full time employees) for this to be even remotely viable.