,Can I use Standard Assets commercially?

Hi, I know on the FAQ it says that you “should’nt use Unity’s standard assets in your commercial game,” but it is a bit unclear. Does this mean I can’t use it? Or does it mean I can, but it is not recommended…

I am using standard assets just for the FPSController, which I am slightly customizing anyway. I basically am using Standard Assets as an outline.

-Thanks

I don’t know which FAQ you have read, but Unity’s support website is pretty clear:

Can I use assets from the Asset Store in my commercial game?

January 21, 2019 21:57

Symptoms

  • I have bought an asset from the Asset Store.
  • I would like to know if I can use it in a game I am going to sell
  • I would like to use Unity’s free assets/ the Unity Standard Assets in my game

Cause

You can purchase assets from the Asset Store and use them personally and commercially in your game.

Downloading assets can be useful since it can save time on creating art for the game.

You may use the majority of assets from the Unity Store in other engines without limitation. Please take some time to look at our terms documentation for further details on limitations of usage. This is found here

Resolution

Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You will be able to use them in your game for commercial use with no extra payments.

You can also use free assets in your game for commercial use. Using selected (non-restricted) Unity assets is fine, though be aware that many developers use Unity to create their games and most are aware of the assets we provide.

Unity “Restricted Assets” are subject to restrictions that others are not. These are only valid for personal and non-commercial use only. No other use is permitted, and these Unity assets must not be used in your commercial games.

You cannot duplicate an asset, or include it in an asset-type product.

Note: A very few number of assets have some restrictions on use, most notably the “ADAM” assets published by Unity Technologies.