I am attempting to impliment the Character Customization Example in my own project. I have listened to the screencast and added my own custom character following the same naming conventions and folder structure.
However I keep recieving this error:
KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[CharacterElement]]].get_Item (System.String ) [0x00000] CharacterGenerator.PrepareRandomConfig (System.String character) (at Assets\Plugins\CharacterGenerator.cs:95) CharacterGenerator.CreateWithRandomConfig (System.String character) (at Assets\Plugins\CharacterGenerator.cs:72) Main+<>c__CompilerGenerated0.MoveNext () (at Assets\DressingroomExample\Main.cs:30)
It seems it cannot find my custom characters Elements? I have built the asset bundles (which succeed) and the materials.
Any insight would be greatly appreciated.
I wish I could downvote
– commodore