Hello,
I have a WeBGL app, and it has colliders attached to gameObjects in the scene, if the player is walking slowly, the colliders work, but if player starts running he can easily run through the colliders, even the terrain.
I have a guard rail with collider and player can easily RUN through it, but when walking it seems to stop him. When running, player seems to hit the guard rail, pause for a faction of a second, then goes through and ends up on the other side.
I have a steep hill in the terrain, and if player is walking he is able to walk up the hill, but when running sometimes he runs right through the hill ending up under the terrain actually inside the hill.
I dont know if this has to do with WebGL, client code, just some other systemic thing in Unity,
Anybody knows how to fix this?