Collision detection with cave walls

Hey guys,

I am working on a low poly game level which is inside a cave. Is it a good idea to use a single mesh collider for the entire cave model, or should I divide the cave in separate meshes and put a ton of primitive colliders?

I am concerned with the performance since I want this to be playable on mobile devices and I know mesh colliders are performance demanding.

I unfortunately enough have a flying character and I need collision with all walls of the cave. I will naturally use primitive colliders for stuff inside the cave, but I am mainly concerned with the walls of the cave, since they have a funky shape and it is a big cave…

Thanks for your time!

Hello,it is better to use primitive colliders,but if you have to use mesh colliders than go ahead