Colorify - realtime color-swapping and recolor map baking

Either I don’t understand your goals correctly or something went very wrong with shader compilation, since basically any masked Colorify shader should be able to do that - that’s the whole point of this package. Please send me some screenshots of your setup and results you’re getting to support email (available in publisher profile on Asset Store) and I’ll check it out.

Regarding online manual - sorry about that, but our server literally burned up several months ago. Not sure when we’ll be able to restore everything. I’ll probably will upload it to some filesharing service as temporary solution. Meanwhile you can use manual included in the package - it’s the same PDF as online one.

Any plans to add 2019.X or HDRP & LWRP/URP support?

It’s in the task list, but I can’t tell you ETA yet.

Okay. Be interested to know when it goes up. Do you post on any Discord or anything?

Hi, any news on GPU Instancing support?

For instance I don’t use realtime color changing, only Colorify Standard and Standard-Specular, so things are instantiated as they are with no change later, I don’t know how GPU Instancing works behind the scenes but having at least GPUI support for Standard materials would be very lovely.

Howdy! With 2019.4 out we’re switching to the Universal Render Pipeline. Is there any chance you’ll post a release that will allow this to work with URP?

Thank you in advance for considering–we could really use it!

Since it doesn’t look like this will be updated to URP any time soon, I made my own thing in Shadergraph.

It doesn’t have anything like the functionality of Colorify, so it may not fit everyone’s use case, although there a few advantages too. Maybe it’s sufficient for some of you.

You need to supply your own colormaps. You can remap three colours (up from two in Colorify) which correspond to the red, blue, and green and channels. It probably wouldn’t take too much effort to add a fourth using the alpha channel, but I haven’t done this. You don’t need to supply a “pattern color” for each remapping but a lighter shade of each primary color in the color map will show more of the original texture’s color. This is a huge improvement for me, since needing to “dial in” the pattern color between multiple models only to end up with something that’s still at least a little bit inconsistent is a big pain point, but it’s also not a perfectly robust solution - if you’re too far off from the primary color, things will break.

It requires a bit of tweaking, but I’ve been able to more or less match the output of Colorify, although your ability to do so may depend on your specific use case.

Incidentally @CatsPawGames , if you ever do update Colorify for SRPs or otherwise, the two feature differences (ability to remap 3-4 colors and not having to supply a pattern color) are the ones I’d like to see.

6983564--824102--color replacement.png

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Does it work with latest unity versions. Also will it work with urp, hdrp. I need confirmation before I buy it.

Doesn’t work with SRPs, but you can try my shadergraph above.

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Hi, thanks for reaching out.
Thanks for png but can you make the shader available for download.