as there is no terrain generation for Unity iPhone, how most of you are creating terrains?
As game development is new for me, I’m going trough Blender tutorials as I found UI of this program very unique indeed So far its frustratingly hard, but I’ll get there one day.
Anyway, perhaps someone has good links or tips on how is the best to create terrain for Unity iPhone (with Blender if possible)?
Btw, is there technical reasons why there is no terrain generator for iPhone version or just simply time issues and this feature might be available in the future builds?
Technical reasons for no editor: The iphone is a magnitude to slow to handle a realtime generated terrain like the one from Unity
As for creating terrains: you model optimize them like the rest of the world as well and paint the texturing onto it.
The two most important things likely are:
Only use polygons you really need to have a specific look. Don’t place polygons just because “it was simpler to use that tool”. You are facing a polygon budget of 7k - 8k polygons with animated characters in the environment.
The lowest possible amount of textures as possible. Reason for this is that you have about 30 draw calls if you want good performance
Oh, I didn’t know these terrains are generated in real time! I somehow thought that you create terrain in editor and it will be saved in some binary/text file and loaded when needed, similar to any terrain you would import from 3rd party software.
And thanks for the tips, they will be helpful indeed!
My biggest issue at the moment is that I know how to code, but I’m hopeless as a 3D artist and spending most of my time playing around in Blender just to put something on the screen, while at the same time my iPhone Unity trial is running out!
at simplest you take the assets you have and experiment with them, use something totally dead simple for your terrain from a texture plane to a textured subdivided plane where you use a magnet to do the “terrain elevation” work.
don’t know how hard to do with blender, I use Cheetah