Trying to add a fifth texture to one of my terrain tiles. I used Gaia to originally apply textures. Now when I add any texture (even standard textures) they paint on black. I try toi bake the textures but nothing happens. The CTS profile stays at four textures. What am I missing here?
Hmm, from my experience CTS should update the profile with the textures that are currently used on the terrain, no matter how they were added. Some things you could try:
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Just to make sure: new textures are usually collapsed in the profile, did you overlook the new texture by any chance because it does not display its settings in the list of textures until you click on it?
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Can you try to create a new CTS profile via Component > CTS > Create and Apply Profile?
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Can you try to reproduce the issue with a fresh, empty scene?
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Do you get any errors in the console when baking the textures?
Thanks for the help. I went through the list you provided. The texture list isn’t collapsed, and I’ve clicked all textures. Create and apply profile didn’t do anything either. No errors either.
What did work was your suggestion to replicate it on another scene. The textures still paint as black, but I could bake the textures into the profile. From there I would apply and it worked fine. I’m not sure what’s causing it to bug out, but at least there is a workaround. Whenever I need to add a new texture I will go to my test scene, bake the texture into the profile there, then reapply the profile in my working scene.
Thanks for the help!
Any eta on a version compatible with 2018 beta?
Regarding the CTS multiple terrain demo, I can’t find anything in the documentation of CTS or Gaia that gives a hint as to how the terrains were produced so that they would fit together side by side so perfectly. Did that start as a huge terrain that was sliced up in Gaia somehow and then shaded in CTS? Any info on how to accomplish that is greatly appreciated.
Maybe check here, look in the show more. I am not 100 % sure but NatureManufacture
Gives a link for a free terrain slicer
https://www.youtube.com/watch?v=ne7OLTSW0YA
The link given there is this http://kostiantyn-dvornik.blogspot.de/2013/12/unity-split-terrain-script.html
Giving both just in case you want to look yourself for the links…
yes a free ones is there as well. its NOT his, but he shows the info to get it, and it works great.
Gaia 1 didn’t have a slicer, i’m sure that will be addressed in the future . But Adam and Bart who made World Streamer work together. . World Streamer, i been using for years, if your’re looking for multi tile med, to larger worlds…
But that terrain was created as one typically and split later. when finished, which is commonly done that way.
Hi all, can someone show me right process to apply cts to a mesh…scratching my head…
thanks in advance
Yes sorry I had forgot to say it was a link to a free terrain splicer and not his asset… I did it that way because some people don’t like just a link, just in case. Thanks for clarifying that point.
I did not mean to infer that it was his. Only that it could be a trusted link was how i meant it ![]()
Thank you! I didn’t realize world streamer might be do the chopping and streaming, was thinking it just did streaming only.
no it does ONLY the Streaming… The splitting, is NOT World Streamer… Its another tool, he suggests in his documents and its FREE… Not part of World Streamer.
ya, I had to again, think he was still confused hehe. no worries though, it happens.
This is free not part of World Streamer, sorry if I confused you…
this is the link for the free terrain chopping, course if you have huge worlds then yes some type of
streaming too … but this is free http://kostiantyn-dvornik.blogspot.de/2013/12/unity-split-terrain-script.html
Watched the video just now, all is understood thanks!
Watched the video so I understand now, thanks for the links and hand-holding lol… kind of new at this.
we were all new at a time, me still new i’d say. Glad all is okay and you found everything ![]()
can someone explain a step by step process to put cts on a mesh??
thx
Wish I could be of more help, I did a search for mesh blending in this forum … I know this is not the same as CTS on a mesh but I found these two posts here …
https://discussions.unity.com/t/668375 page-17#post-3170100
https://discussions.unity.com/t/668375 page-17#post-3170367
Adam and Bart are knee deep in a new asset or two they are releasing, plus finishing upgrades to
R.A.M and the next version of CTS coming very soon I think.
Unless some others can answer you, I’d suggest just go here and put in a support question …
[For support go to https://proceduralworlds.freshdesk.com/support/home](http://For support go to https://proceduralworlds.freshdesk.com/support/home)
Many thanks @Mark_01
i thought it would be quite easy but i didn’t success so i thought it would have been done by many users…seems it’s not the case. I will go on Procedural forums
i didn’t know they were close to some new releases! can’t wait to see that!
thanks again;) i really appreciate !