_AssetStore Link: **http://u3d.as/1c8w**_
Compatible with Unity 2018.3 & up
** TUTORIALS **
** Ver. 2 & 3 Differences **
TerraLand creates high resolution real-world Terrains in your scenes from ESRI & user-customized sources.
Generated scenes can be:
- Static & In-Editor
- Dynamic & streaming in Runtime from large datasets in online/local servers
Streaming Dynamic Scenes
Static Scenes
The built-in Streaming system in TerraLand is the only solution to bring streaming high resolution terrains into your scenes as the base for large world maps. This feature takes Unity Terrains to a whole new level where huge worlds will be updated in a smart behavior around the player using combination of multi-threading & coroutine functions without worrying about performance.
While TerraLand can load splatmaps in runtime, renders from World Machine, Geoglyph, World Creator, Houdini & etc. can be converted to streaming tiles easily.
Using TerraLand Terrain’s processors custom heightmap data files from MOON and any other surfaces can be easily created and edited.
TerraLand operates on top of Unity’s native terrain objects while all current mapping solutions create mesh objects. Benefits of using terrain objects are obvious.
The streaming system dynamically loads and generates terrains out of cached heightmap & imagery tiles in server in real-time.
Supported imagery types in the streaming system are satellite images, colormaps, normalmaps & splatmaps.
Here are some of the main features in TerraLand 3:
- full source code included
- complete suite to generate, edit, update, resample resolution, smooth, split, stitch, texture, convert to mesh & export terrains
- data file processors to slice very high resolution heightmaps & imagery files into tiles suited for streaming
- image processors to automatically remove shadows, create colormaps and generate splatmaps
- no sign-up needed in external websites or sources
- no tokens from mapping providers are required
- unlimited server requests for heightmap & imagery
- accurate centimeter area selection
- highest resolution global coverage
- features ESRI’s updating community driven data source
- compatible with Unity’s terrain system and any other 3rd party assets
- user-friendly & intuitive user interface
- fastest multi-threading terrain downloads & generation
- never leave unity even in complex projects
- easy to learn with lots of video & documentation resources
- active support through emails and forum posts
- professional community involving in high-end projects
- used in many enterprise and educational projects