I want to stop my enemy following the character when its animation isn’t walk. To do this I want to declare the parameter that is being triggered. By doing that, I would use an if statement such as:
if(inRangeParameterHasBeenTriggered){
Stop following the player
}
else
{
Continue following the player
}
^ But obviously with proper code…
Is this a valid way of looking at how to use a parameter to define whether or not the enemy is following?