Delayed Keys

Hi people,

I’m doing a car simulation game that at certains during the game I need to make a delayed key process. For example, sometimes I need that when the player press the left arrow to turn the car it is not processed instantly, only after sometimes. So, in my opinion I need to create a pool of pressed keys and processing this array according to time. Is it correct or unity has some of form of doing it? If not, how can I save the key the the user pressed? Is it an structure?

Thanks a lot. :!:

How about simply adjusting the sensitivity value in the input manager?