The airline industries have a system where they investigate crashes and airline disasters.
Could the game industry benefit from a similar system, like the Airline industry we use common products they use jets from only a few manufacturers and we use game engines from only a few providers.
In their industry lives depend on the safety and reliability of their products in our livelihoods and careers are dependent on the reliability and usability of their products.
Recently Tell Tale Games crashed just as it was adopting the Unity game engine and it even had the Unity CEO on its board of directors.
Will there be a good and neutral analysis of why this or any other game company crashes.
As an industry are we losing valuable information in the chaos of a crash that we could learn and benefit from in the future.
Could game engines like Unity and the data they capture work to provide black box style data that can build up a picture of what happens in a company that then crashes?
No, it’s a distaser when governments go in and try save dying markets, look at trump and his dying coal market. This would be the same, trying to save a company artificially would be a distaser. The competence isn’t lost they will get new jobs at other companies or start their own
If the gaming industry should have it then the entire private sector should have it too, don’t see that happen and the price for it would be crazy to justify.
This. Airline crashes cost millions, if not billions, of dollars. Indie devs would never be able to foot the bill for this and AAA studios already know how to predict whether the game will be a success or a failure with a very high degree of accuracy.
Basically it’s a solution looking for a problem that doesn’t exist.
Unions are a thing of the past. They do more harm than good.
The reason the salaries are so low is because the industry is full of passionate people that dont understand how to charge for their knowledge
At OP
it’s call of post mortem, GDC and internet is littered with mineable post mortem. With one caveat, since you want to find a job in a close knit indutry, you can’t call people responsibility directly, so you need to read between the line.
There was a soft crash symbolically marked by THQ fall. I can tell you there was a huge silent cleaning to get rid of incompetent people, like art director whose art direction is to add metal music because they like it, not because they serve the game. Or people who had hold on to their manager sit, 16 years, with no game shipped, totally undermining team dynamic to keep their back safe. Or idea guys who had great hi level idea but no way to concretely implemented it, making project running in circle…
You would notice that game quality in general has gone up in term of craft (there is less downright bad games), even though creativity has gone down (they copy each other), we have a culture of doer/solver now, the stake is too high to settle for less (that’s what you (used to) have indie for). It’s reflected in the post mortem evolution.
Also airline have a fixed function which establish a great metric for failure, does it fly, is it safe, and does it serve the economic infrastructure (ie don’t cost too much and have tangible benefit).
Game on the other hand are cultural, success and crash are not guarantee, you can crash miserably, only to be rediscovered and be the next big thing ever. Culture is not static, which mean you don’t have a fixed metric of success or crash.
It’s called talking to each other. Sharing lessons learned.
This is what much of GDC is usually about. Sharing lessons learned. I don’t see the need for a formal investigation party. How’s it make money? Who’s going to feed it? Not me, I can do my own homework.
No of course not. As pointed it’s not a problem that need a solution. Its a silly idea on many levels.
The simple reality is that businesses make choices, some good some bad, and they can’t predict the future. For whatever reason, Telltale wasn’t able to support their choices any longer.
But, while it sucks, it’s also worth noting that for nearly a decade Telltale was a very successful game developer. It made plenty of people happy, and made plenty of people rich, and provided plenty of people gainful, and creative employment. It’s not a tragedy in any remote sense like a plane wreck, it is simply the end of Telltale’s story. Folks will move on to other work, other games will be created.
Allow me to explain. I called you “dear” as a diminutive term, like one would a child. As evidenced by your posts in other threads and here, you do not even begin to understand what unions do or how they function. A union isn’t somebody going “I’ll let somebody else fight for me” but a group of workers going “Nobody will fight for us but each other, so let’s use the powers of collective bargaining to provide us with reasonable working conditions and compensation.” That is literally what a union is, everyone helping each other because the people in power will never help us unless we show them we will not be pushed around.
Well here in Sweden they work like this, everybody get 1% raise each year, and if you would have done it yourself you would have gotten much more. My first question when Im on a interview for a new job is if they are union connected, if they are, I leave within the minute.
You are the child btw calling other people names, grown ups dont do that
First, adults do that shit all the time. Second, we KNOW you hate unions. You have made that abundantly clear. What you have also made clear is that you think you’re better than everyone else and somehow more valuable.