DRAGON ( four legs and two wings ) rigged, skinned and animated

hi all, just a little thread to show this awesome dragon of 13,3 K tris, with 2 maps ( body 4096x4096 px RGB + wings : 2048x2048 px RGBA) . I decided to release this feature in two different packs : one quite affordable the starter pack and another, less affordable, the full pack ( all animations add on included, future add on to come will be free too).

HERE is the link to test the beast in the web player


STARTER PACK available at 25 dollars, are included in the package :
Dragon (rigged, skinned) and its 2 maps ( body + wings). Its lair with a full tile rocky texture, an old chest, gold coin ( 10 polys), gold coins stack x 5( 50 polys), gold coins stack x 10 ( 100 polys ), gold coins pile ( well about 50 gold coins ( 250 polys ), a gold nugget, gold coins litter ( 256 polys ), an “amber cristal” .
28 Animations included : GROUP 1 ( grounded four legs ) : idle / throw fireball normal / flame thrower normal / concentrated throw fireball / concentrated flame thrower / stand bite / walk normal / run normal / jump normal / jump bite / walk bite / run bite / walk throw fireball / run throw fireball / jump throw fireball / tail attack L / tail attack R / circular tail attack /3 hit combo tail attack / get injured ( x 6 directions ) / death ( too much damage go asleep ) / dead_asleep_idle / revive ( wake up ) / swim



ADVANCED PACK available at 40 dollars : This pack contains the STARTER PACK and all animations add-on.

ANIMATIONS ADD ON :

ADD-ON N°1 ( in air normal ) available at 5 dollars, 22 animations : go in air ( while at jump apex) / fly normal / glide normal / go to swoop position / swoop position idle / glide position to landing / swoop position to landing / fly throw fireball / glide throw fireball / swoop position throw fireball / get injured ( x 6 directions ) / swoop position to fall / glide position to fall / fall / death ( or got too much damage and go asleep after using the fall animation when hitting the ground ) / dead idle or asleep idle / revive ( or wake up )

ADD-ON N°2 ( in air stationary attack position ) available at 5 dollars, 19 animations : go in air ( while at jump apex) / swoop normal to in air idle / glide normal to in air idle / in air idle / in air throw fireball / in air flame thrower / in air front tail attack / go to group 2 position ( glide in air normal ) / get injured x 6 directions / go to fall / fall / death ( or got too much damage and go asleep after using the fall animation when hitting the ground ) /dead idle (or asleep idle) / revive (or wake up)

ADD-ON N°3 ( hang prey 1, human ) 25 animations : go in air ( while at jump apex ) / glide ( group 2 ) / fly ( group 2 ) / go to swoop position / swoop position idle ( group 2) / landing normal / swoop position to hang prey 1 attack / glide position to hang prey 1 attack / glide hang prey 1 / fly hang prey 1 / glide hang prey 1 throw fireball / fly hang prey 1 throw fireball / throw prey 1 / get injured x 6 directions (group 2) / swoop position to fall / glide position to fall / fall ( group 2 ) / death ( or got too much damage and go asleep after using the fall animation when hitting the ground - group 2 -) / dead idle or asleep idle / revive (or wake up - group 2 -)

ADD-ON N°4 ( hang prey 2, grounded position on a big enemy ) 30 animations : go in air ( group 2 ) / glide (group 2) / fly (group 2) / go to swoop position / swoop position to landing / glide position to landing / swoop position to hang prey 2 / glide position to hang prey 2 / idle on prey 2 / glide ( well just in case dragon can land on a big flying creature ) / idle on prey 2 fly ( well just in case dragon can land on a big flying creature and need to fly so that he doesn’t fall with the creature ) / idle on prey 2 / idle on prey 2 glide trhow fireball / idle on prey 2 fly throw fireball / bite attack / 3 hit combo bite attack / tail attack / 3 hit combo tail attack / get injured x 6 directions ( group 2, assuming when you get injured while hanging prey 2 you drop your prey ) /swoop position to fall / glide position to fall / fall / death ( or got too much damage and go asleep after using the fall animation when hitting the ground - group 2 -) / dead idle or asleep idle / revive (or wake up - group 2 -)

ADD-ON N°5 ( not created yet, vivern position, means on 2 legs ) 29 animations : idle / walk / run / jump / bite / walk bite / run bite / jump bite / throw fireball / concentrated throw fireball / walk throw fireball / run throw fireball / flame thrower attack / concentrated flame thrower attack / walk flame thrower attack / tail attack L / tail attack R / 3 hit combo tail attack / punch attack L / punch attack R / 3 hit combo punch attack / get injured x 6 directions / death ( or got too much damage and go asleep ) / revive ( or wake up )





4k and 2k textures? Dude, this is supposed to be for games…

@2dfxman1 : yep this work man for a boss. in a delimited area. you’re not gonna have 3 on screen i believe. and it’s possible to reduce the texture size in unity so… And if i want to keep my transparency in only one texture of 4096x4096 px it’s indeed really too heavy ( here it will be around 12 - 15 Mo in Vram for textures ) i’ll have a look to what really fits for CPU performance and resolution for the dragon ( i hope i could reduce the body to 2048x2048 px )

22,578 tris !??!!!
This could easily be under 7,000

Keep in mind some people are developing ipad/ipod games, you could never hope to sell to them.
Even PC game bosses rarely go that high.

Let the normal maps do most of the work, just my professional opinion.

don’t want to create creatures for ipad/ipod. And here normal map won’t do the effect i expect : not enough bump with just the normal map. my " dragon swoop" dragon is 8000 polys but it is absolutely not the same ( and for this one just normal map will be efficient ). i could reduce the polycount up to 9000 polys if i make its tail shorter, and wipe off its arms ( replaced by arm wings ). but it won’t be a true occidental medieval dragon … ( and it would really be like the one from elder scroll skyrim ). Normal map will do their job on the parts that have scales etc not on the part with " horns" this can’t be handled with just normal map ( or it won’t be good enough ), just my professional opinion.

maybe some would prefer i resell the “dragon swoop” one which is 7874 polys / 14 910 tris

You really shouldn’t have that attitude towards someone who’s trying to help you. Especially as wisdomknight DOES have a valid point.

Well dur, everyone knows normal maps wont work for large depth effects, but if you knew how to use them, you’d know they could, as wisdomknight said, do most of the work elsewhere, freeing up a great deal of polygons you simply don’t need on that model. Normal maps aren’t just used for bumpy effects you know, they help fake smooth area’s letting you cut down detail even more. Your dragon is simply too unoptimized and I’ll say it… scruffy, that mesh is not clean.

Look at this thread
http://forum.unity3d.com/threads/80342-Next-Gen-MMO-Character-Packs.

Look at the detail on that model, and it’s tricount. Yeah.

It’s around 10k quads. If it’s a special creature that takes up most of the screen space, it’s an ok polycount really.

What most 3d model makers forget is LODs. Hey, you can use a low lod as main mesh, not just from distance :slight_smile:

ok so my mesh uses tris and quads i tried to erase all Ngon. so it’s clean for real time and animation ,not rendering. here i post an image of another creature i made using only normal maps to create a fake “horn” on the body This could be used on the " dragon swoop" model which is a lighter geometry . Result is quite good indeed but absolutely not as good as what i want to have for the new dragon.
And i’m not talking bad or not to anybody, a critic is a critic wether it comes from a professional or a newbie and has to be listened to. That’s what i did. And my answer was like that, absolutely not aggressive or i don’t know. I’m just a professional that don’t want to work for i phone or mobile devices.

Edit : about tris count : maybe i’ll do a Lod for this one but it won’t be enough to run on mobile device at all … and don’t forget too that it’s a huge creature with six limbs a long neck and a very long tail with all toes and fingers modeled and animated so it’s very hard to reduce it much more other wise it will look like the" dragon swoop" one

ok, so i created a LOD for the creature. It is 13941 tris. All in tris, no quads. I’ve updated the first post to show what it does so far. I’ m currently Z brushing the asset. This LOD can also be used as it is from far or near distance. It’s also good for animation, you’ll have both in the pack.

bump, i edited the top thread, have a look and leave a message. thanks in advance.
Regards to all.

bump : what about : 1 : starter pack = 60 dollars / 2 : full pack = 95 dollars / 3 : add on group 2 = 10 dollars / 4 : add on group 3 = 10 dollars / 5 : add on group 4 = 10 dollars / 6 : add on group 5 = 10 dollars / add on group 6 = 10 dollars ( not done yet i know …).
???

bump … Hey there were 11 voters for a dragon and none of them leave a message … Should i let this feature for free or suicide myself ??? LOL …

It looks much nicer with textures!

And if you suicide, can I has your CD collection?? :stuck_out_tongue:

As for how much to sell it for, I dunno, how much was your time worth to work on it? Most will just want it for free cause that’s how a lot of people are. But you sell it for what you feel it’s worth, then raise or lower the price later, depending on demand.

@ Frank Oz ( hey i didn’t recognize your avatar ) : you know it took me a week to achieve all anims, and 3 or 4 days to realize this dragon ( well, i had the the" dragon swoop" base to go this fast). By auction i would sell it at 1200 euros minimum to one customer. So if i divide this by the 11 voters it’s about 110 euros a full pack.Since i think ( hope ) there would be some others buyers during the year i reduce the price to 60 dollars the starter pack and 95 dollars the full pack. What about that ? Is it expensive or not ? Can indie afford to buy this ??? I want this feature to get my money back … is it as “generic” as the skeleton knight to be sold enough ?
You’re already on my last will, no problem … Lol

@ all potential buyers : leave a message to know what you would pay, it’s a bit borring to resubmit only to change the price ( during this the asset is not in the store …)

@ all who see this thread : how much does it cost according to you ?

If i would need it 100-150$.
sad part here is: i don’t need it :frowning:

OMG, we are in 2011, today is quite common to use 2k and even 4k textures. And anybody can downscale size of texture, it is always better to have high resolution original.

Everybody is asking about polygons and forgeting the most important thing, number of materials/textures. I think lots of people should awake and stop counting polygons. Today HW is able to run multimillion pollygon scenes, when you keep draw calls reasonable low and this is not problem too, if your artists are not pigs.
My average scene now has 2-3 million triangels and it runs on ancient HW with 30-60fps (without oclussion!). Of course, you must use brain and write some custom scripts for scene optimalization (LODs, turning off shadows, relfections, water, hidden objects…and enabling in right time)
Modern HW with occlusion easily 200fps+. So 20k triangels? I dont care if the number of materials is reasonable low. You can easily have 20k poly characters, no problem even in higher numbers, just keep materials low and use LODs. Btw, there is almost no performance difference between 700 and 200 poly mesh…

For such big creature I would use 30k poly for main model+normal maps generated from 2m+ poly model, then downscaling with LODs.

Sure, if the model is aimed for mobile, it is different story, but this is decision of author.

yep, and my decision was : this creature is big !! it needs a big screen !!! Lol. The STARTER KIT is nearly ready for submission, i already uploaded a web player with all features included in the package. Sorry, irepeat, since i’m not a coder i only manage to trigger 3 animations …
here is the LINK to test the beast. Hope you 'll enjoy it.

MOUNTAIN DRAGON STARTER PACK pending review by unity asset store. The full pack and other add on will be submitted in about 10 days … if there are customers for these packs, sorry they’ll have to wait a little bit …

You do very nice work. I am surprised that a game company hasn’t hired you yet.