This is a game I have been developing for almost two months now. I am 20 years old, currently attending College, and I have self-taught myself all JavaScript and modeling that I know. I know the game has flaws, but this is a very, very early, and rough build of the game. I plan to have multiple levels, more playable characters, more enemies, and optimistically an online cooperative option.
The game is a space shooter, where the player fights off enemy forces attacking Earth, and saves the universe blah blah blah. The web player here has three playable ships, fast, balanced, and heavy, with hopefully more to be included at a later date.
I know there are apparent problems with the game, but please suggest anything you believe needs to be addressed.
Controls :
Press “W” to speed up,
Press “S” to slow down,
press “D” to spin clockwise, and “A” to spin counter-clockwise,
left mouse click is to shoot bullets, right mouse click is to shoot homing missiles
move the angle of the ship using the mouse ( is much easier to fly using a actual mouse rather than mousepad)
Yeah, sorry about that, as of now there is actually no objective. I have several enemy spawners in the scene that creates baddies as the game goes one. The big ships floating around have turrets on them too. The test-scene in the web player is just pretty much to show off and see how controls and stuff work. I really want to add a scoring mechanism, as the objective wont be to kill all the enemy guys flying around in the scene, but rather destroy those big ships by attacking their engines, then their life support etc. ( but I haven’t included that yet). Then the smaller enemy ships flying around are just more of a nuisance, preventing you from your objective, so they aren’t really required to be dealt with, but it makes it a whole lot easier.
Also have some basic allies in progress, in the “Heavy” ship scene you can barely see one before he kamikaze’s into one of the bigger ships directly in front of you.
Really good start, definately. Steers well and feels rather good to play. Shame there’s nothing to do, but other then that, I’ll definately keep my eye on this. Maybe I get some good ideas for my own space battle part.
Not sure if it’s a Safari thing, but I can’t steer the ship. Keyboard works. Fire buttons on the mouse work. But MOVING the mouse does nothing. Might be something you need to check out.
Nice functional prototype!
The only thing I missed that would make me play the game as I personally would expect it would, is some kind of radar.
I though it was hard to determine my location while making loops etc.
This is just my take, but I enjoyed it even without objectives! It definitely needs fleshed out, for sure, but if your concern right now is primarily controls then I’d say you’re right on track - cruising around space is fun.
Obviously you’ll need some sort of radar to help players keep track of where things are, but might I also suggest increasing the field of view? The increased peripheral vision should help with navigation and as an added bonus a larger FOV tends to make movement feel faster. The F-Zero game for GameCube actually increased and decreased the player’s FOV as they sped up and slowed down, if I recall correctly. Just something you might want to consider.
Thank you everyone Ive spent very long trying to perfect turning speeds etc., and I am very happy with how it is now and Gepetto, I am not sure what the problem is, the webplayer works fine for me and i am using safari on mac, but I will definitely look into it.
Radar is definitely something I would love to include, but I havent begun to work on the HUD just yet. Still working out variables with scores, health, ammo, etc. and designing layouts for the HUD.
And AaronG, in fact, I had the same thought about the field of view. I have been playing with the FoV the past few days. I think I will definitely increase it a little, and I am going to begin animating the camera when the player speeds up or slows down. Like zooming out when the player is going faster and such like you already stated
Thank you everyone for the positive feedback! I hope it keeps coming
Just a friendly suggestion - maybe you can post couple of screenshots or youtube video for starter?? Would be nice because I am currently not on a machine with Unity plugin (and can’t install on this one), and I am sure a lot of people would probably try it if they see a screenshot so they know what they are going to download. If you only show a block of text description people are most likely to be turn off by it than try it. Imagine if App Store only allow text description and no images…