Submit achievements and scores with minimal setup.
Same code for both Android and iOS platforms.
Just import the Google Play Games SDK - no additional setup is required for Android
No additional SDK is required for iOS.
Error prone - all messy string type ID’s will auto generate into an enum i.e. LeaderboardNames, AchivementNames, for an easy, error free usage in your code.
Oh but when using your demo scene, built for Android, when I press the Login button nothing happens, it just ignores me. So I could use the demo code, if only it worked I don’t believe there are any permissions required, what am I missing?
Hi,
I eventually gave up, restored my project and installed the Google Play Games Unity plugin and started to use that directly but that had issues too though extremely hard to diagnose. It turned out to be the javahome path which was pointing to a non-existent location. All fixed now, but I’ll continue using the GPG plugin as it’s quite easy to use anyway
Our plugin has almost the same implementation as the plugin from Google, but if you need the achievements and leaderboards from iOS also, you just have to add your iOS id`s and it will work, no aditional work is needed. This is the way it was intended to be used.
Version 1.1.2 of the plugin was just submitted for review to the Asset Store.
We fixed a crash that sometimes occurs in Unity 2018 due to an invalid game id.
We just released a video tutorial with step by step instructions on how to create an app on Google Play, create Game Services, add achievements and leaderboards, add test users, and finally integrate our plugin using Unity. We hope this will help more users with the setup of Game Services.
Hey @GleyGames , just bought this asset and it’s not working with Unity 2018.2.11f1. Sent you an email just now as well.
Any idea whats going on? I was using “very simple leaderboard” prior to your asset, and that stopped working with the latest google play sdk and/or latest unity. Could you help? Everything is setup correctly on my end.
I need an asset like this. How optimized is the asset, meaning does it support a 100 achievements or can it support 1000’s without much noticeable difference. Thanks
Hello,
It supports as many achievements as Google Play console supports we do not know what is the maximum number of achievements permitted by Google.
The asset is not dependent by the number of achievements, you just have to set up all your 100 achievements in our settings window and the asset will work the same even if you set 1 or 1000.
You can check our documentation to see how it works and if you have more questions we are happy to answer them.