Hi AJ-Design,
We have experimented with that but the results were too unreliable to make it public, especially on more narrow roads and terrains with a larger heightmapscale. Here is an old video:
Updating the terrain to the shape of the road was exactly why we started looking into doing all this inside Unity 8 years ago. This manual process was too time consuming and not nearly as accurate as when automating this.
Thanks,
Raoul
V3: EasyRoads3D v3 - the upcoming new road system (Part 1)
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