Editing the height of a terrain created with a heightmap

So I made my heightmap and applied it to the terrain. The heightmap is 257 units square, the terrain 10,000. Now I need to go in and edit a few features of the terrain, suck as lowering places for rivers, raising cliffs, etc. Problem is, i can’t. I can smooth it using the smooth tool in Unity, but the height editing tools don’t work. Why is this? How can I get them to work?

I’ve noticed sometimes things stop working, I have to save / exit / reload and they seem to correct themselves from time to time.

Also having a similar issue, I want to raise my terrain higher…but I’m unable to do so, it seems like it’s related to the terrain height setting within the .RAW settings, but these can’t be altered after you’ve imported the .RAW (if they can, it’s not allowing me to).

Thus re-import the .RAW at a higher hight would be my first guess, but this doesn’t exactly work either. Then you have to lower everything and it just ends up being a crap pile by the end of the day.

I tried putting a second terrain below the basic outline of the island and just pulling mountains through, which does work…looks fine as well but it increases your draw calls about double of what would be there if you didnt have to do it this way…thus a really bad practice for a game that’s already system intensive.

ANY suggestions would be great

Try this:

http://www.unifycommunity.com/wiki/index.php?title=RaiseHeightmap

–Eric

use the hmcs software,open our heightmap and setting up,u have a preview of terrain in this software.when u are satisfacted save and import it on unity.

There is some problem with selector class, it cant be retyped on the terrain so if you have more terrains in scene, it is not possible to apply any terrain script (it will raise different terrain than you have selected).