Elemental War is a 3D tower defense game. It was first released as a modification for Gothic II in 2010, but I decided to make it a standalone game to really create it as I want without any engine limitations. It provides three game modes. The heart of the game is the Hero Mode that combines tower defense, RPG and roguelite elements. That means paths are generated randomly as are the waves. Each enemy wave gets a random ability such as regeneration, temporary invincibility or more protection. To encounter the enemies the player can use items that are dropped by elementals, powerful bosses that have to be summoned to unlock new elements that are required to upgrade towers, and hidden on the map. The items can change attributes of towers and monsters and even unlock completely new abilities when equipped on towers. New items can be unlocked through quests and are then added to the item pool.
Elemental War will be release on October 18th on Steam and itch.io in Early Access for Windows, Linux and Mac.
Never played this particular one, but a lot of others in Warcraft 3… good old times
Looks a little like what I imagined for Elemental War as coop mode in case I’ll add multiplayer in the future.
Thanks.
You’re right, I missed to adjust the portal effect… kind of organizational blindness, I guess Fixed it now
The art of interface looks solid, great UI/UX. Only 2 problems I see is hard to differentiate between monster and environment. They looks blended together sometimes, try to add an colored outline to all monster should solve the issue. Secondly the shooting particle effects and audio are weak, it’s better to looks more powerful. You can take turrets from C&C 3 for example. Keep it up.
Thanks for your feedback. I’m going to work on the sounds this week (as much as possible at least). Particles in general need some more attention, there are some ingame events that have no particle effect at all.
Regarding a way to differentiate between monsters and environment you’re also right. I need some good looking way to do that, so it should be a decent outline or something like that. Will have a look at this too
So, we finally did it and released Elemental War into Early Access on Thursday. We had quite a good start imo, got some sales and also some really good feedback yet.
For all that haven’t released a game yet: It’s a great feeling! Even when it’s “just” early access, it’s really great to have finally reached that goal And it’s very exciting to see what happens around and after release, may it be some sales statistics that you haven’t expected or the many, many, many mails you get asking for keys for reviews and stuff.