Hi guys, I’m trying to set up a build machine to use our cache server, so I need to be able to point it to our cache server. It’s remote, so I can’t open Unity on it and click the Preferences checkbox, and it’s shared so I can’t do it once and leave it. We used to be able to do:
$ defaults write com.unity3d.UnityEditor4.x "CacheServerEnabled" 1But that no longer seems to work: "defaults read" shows the setting as enabled, but the cache server is not actually enabled. When I try it locally on my machine, I open Unity and the checkbox is still unchecked.
Is there something else I need to do now, or is this a regression? I’m using 4.5.4f1 right now.