I added some DLLs to my assets/plugins folder and I use them in my code.
The code works fine and the DLLs work when I play the game inside the editor.
But as soon as I compile the build into a standalone version I get this error
Error building Player: Extracting referenced dlls failed.
anyone have an idea on how to fix that.
The DLLs are only compatible for windows, but that is ok because Its for a special purpose program that will only ever be run on a windows platform.
I am building it with the target platform being windows.
I am also facing the same issue got error after changing the compatibility from ".net 2.0 subset" to ".net 2.0" Error building Player: SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Mono.Data.Tds'.
I am also facing the same issue got error after changing the compatibility from ".net 2.0 subset" to ".net 2.0" Error building Player: SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Mono.Data.Tds'.
Perfect! Changing “.net 2.0 subset” to “.net 2.0” in Edit > Project Settings > Player > Optimization. but i’ve this error after
Error building Player: SystemException: ‘System.Net.Sockets’ are supported only with Unity Android Pro. Referenced from assembly ‘Mono.Data.Tds’.
If only the error message told you the problem, and the solution...
I am also facing the same issue got error after changing the compatibility from ".net 2.0 subset" to ".net 2.0" Error building Player: SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Mono.Data.Tds'.
– ViragBrahme